reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

15 Days Ago
patrol_heli_revision_2 -> main
15 Days Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
15 Days Ago
Clicking link in steam chat will add you to the party
15 Days Ago
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15 Days Ago
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15 Days Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
15 Days Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
15 Days Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
15 Days Ago
add tod gradients for some cloud parameters
15 Days Ago
M15 Pistol - Texture update, world model + rebaked texture set
15 Days Ago
Updated textures and prefab setup
15 Days Ago
15 Days Ago
fixed broken skinning on male grass skirt legs lod 3
15 Days Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
15 Days Ago
merge from party_system -> main
15 Days Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
15 Days Ago
Fix `kickparty` not correctly checking if the person kicking is the leader
15 Days Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
15 Days Ago
Missed Files
15 Days Ago
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
15 Days Ago
Fix NRE when connecting in party
15 Days Ago
merge from main -> party_system
15 Days Ago
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
15 Days Ago
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15 Days Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
15 Days Ago
Fix incorrect height calulation on new flee point Remove logs
15 Days Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
15 Days Ago
merge from decor_lighting_dlc/merge_resolve
15 Days Ago
merge from main
15 Days Ago
added test wall_storage prefab and built manifest
15 Days Ago
T1 SMG view model camera update
15 Days Ago
subtracted merge
15 Days Ago
main -> patrol_heli_revision_2
15 Days Ago
syncvar_vector_fix -> main
15 Days Ago
Fix errored netread logic
15 Days Ago
merge from erosion
15 Days Ago
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
15 Days Ago
syncvar_vector_fix -> main
15 Days Ago
Cherrypick syncvar vector fix
15 Days Ago
Ensure the same references are generated throughout
16 Days Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
16 Days Ago
WIP
16 Days Ago
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16 Days Ago
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16 Days Ago
merge from main
16 Days Ago
Changed wood teas slurp SFX to match other teas
16 Days Ago
M15 Pistol - updated textures
16 Days Ago
viewmodel m15 pistol rig skinning and animation edits
16 Days Ago
merge from erosion (burst aot fixes)
16 Days Ago
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility