reporust_rebootcancel

139,218 Commits over 4,352 Days - 1.33cph!

9 Days Ago
merge from waterwheel_deployable
9 Days Ago
merge from autoconnect_menu_fix
9 Days Ago
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
9 Days Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
9 Days Ago
merge from deployvolume_fixes
9 Days Ago
Fix fish trophy no longer placeable on walls
9 Days Ago
cinematic textures for hamster water wheel
9 Days Ago
merge from hatch_collider_fixes
9 Days Ago
Hopefully the last seal now
9 Days Ago
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
9 Days Ago
fix for "Back of water wheel very dark in shadows"
9 Days Ago
Reduce console input size, reduce size of auto complete entries
9 Days Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
9 Days Ago
Merge from main
9 Days Ago
Applied old console prefab
9 Days Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
9 Days Ago
Merge from s2p_particle_flatten_fix
9 Days Ago
moved packet AddReference
9 Days Ago
WIP decals on rentable kiosk D, E, F (cont)
9 Days Ago
Fix for Visual and collider gap on Armored triangle hatch
9 Days Ago
Restore loadout save button
9 Days Ago
edited anim controller and latest m16a2 anims exported
9 Days Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
9 Days Ago
Green variant fixes.
9 Days Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
9 Days Ago
Siren lights
9 Days Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
9 Days Ago
Updating CAML skinning
9 Days Ago
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9 Days Ago
fixed offset holstered wooden shields
9 Days Ago
fixed offset piano sitting mount
9 Days Ago
fixed offset obsidian knife
9 Days Ago
fixed offset frontier hatchet holster position
9 Days Ago
Add crafting speed test item
9 Days Ago
Removed some mockup prefabs
9 Days Ago
Fixing bunny suit female A not having skeletonSkin script
9 Days Ago
main -> new_console-ui
9 Days Ago
put back some greybox materials on the apartment building interiors for readability
9 Days Ago
skybox_slider_fix -> main
9 Days Ago
Fix skybox slider not working in workshop editor
9 Days Ago
First pass on disconnected navmeshes (eg tropical islands)
9 Days Ago
Updated Camping Cooker Textures
9 Days Ago
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9 Days Ago
set most weapons to 0.75 charm scale
9 Days Ago
some polish on the base of the building and other bits
10 Days Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
10 Days Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
10 Days Ago
Updating CAML skinning
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override