reporust_rebootcancel

127,287 Commits over 4,109 Days - 1.29cph!

9 Months Ago
Disable hand IK while gesturing, fixes broken gestures when in passenger seat of vehicles with IK (pedal trike)
9 Months Ago
Fixed being able to join a game of RPS when you would otherwise not be able to do a gesture (in another gesture, mounted to something that doesn't allow gestures, etc)
9 Months Ago
Updated item store previews - better RPS display
9 Months Ago
Merge from main
9 Months Ago
Add translation strings for the rps UI prompt Make the reset to default option in the options menu auto size to better fit longer languages
9 Months Ago
Fix IO arrows not updating when plugging in a wire
9 Months Ago
Fixed missing event receiver errors in the in-game shop
9 Months Ago
Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports Fix weapon rack not showing ports while deploying
9 Months Ago
t1 smg silenced gunshot
9 Months Ago
siege tower art update
9 Months Ago
merge from main -> qol_io_arrows
9 Months Ago
Battering ram impact effect based on hit material
9 Months Ago
merge from LargeBackpack_WorkshopFixes - all submitted backpack skins will need to be tweaked and reuploaded.
9 Months Ago
Fixed battering ram wheel axis after model change
9 Months Ago
Backpack model fixes for skinners
9 Months Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
9 Months Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
9 Months Ago
Siege tower doors can no longer be removed or opened by NPCs
9 Months Ago
Fixed broken LOD on arctic variant of one of the medium rock formations Added checks to small rock formations to prevent them from spawning on roads
9 Months Ago
If taken longer than a few seconds to raise the siege tower then gve up
9 Months Ago
sks and t1 smg - 3p mag dropping now working
9 Months Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
9 Months Ago
Battering ram can't damage building blocks above the stone grade
9 Months Ago
merge from main
9 Months Ago
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
9 Months Ago
Codegen, not trusting the auto merge
9 Months Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
9 Months Ago
Fixed catapult NRE when loading in incendiary ammo
9 Months Ago
subtracting 106755 - broken prefab
9 Months Ago
- ▅▆▇▇▄▆▆▍█ ▅▊▆▅▋▄▌▊▄▋▌▌▋▆▄▅▅█▆▅▍▇█▋▌ ▆▆▊▄█▆█ ▆▇▇▄▌▊ ▆▅▇ ▆▆▄▄▌▇▄▆▅▌ ▋▄▌█▋▅ █▆█▌ ▅▉▉▉▇▉ ▇▌▄▇█▆▄▋ ▋▅▇ ▊▍▍▆█▍▊███▌ ▉▌▇█▋▇ ▅▊ ▊▉▊▇▍▅▆▌ - ▇▉▄ ▄▋▊▌▋▇ ▉▊▋▊▍▄ ▍▅▉▆▆▍ ▄█▋ ▊▅█▋▍▊▍ ▄▅▅▆▍██ ▅▍▄▉▅▅▋▇ ▄▊ ▉▋▅█▍▍▌ ▆▄▆▇▉▆▄ ▌▊▊▉▊█▋ ▅█▋▇▇ ▅▇▍▆ ▍▆▅▋▆▆██ ▄▆▆ ▍▌▅▄▊▋▄ ▋█▉▅▋▉▍
9 Months Ago
merge from siege_weapons
9 Months Ago
cleanup
9 Months Ago
introduced manager class that allows marching cubes to be enqueued and then processed in parallel (only iterating and processing thoses that have requested it) - parallelises the marching between systems - parallelises the physics mesh baking across job threads as well
9 Months Ago
Bugfix: various ServerProfiler fixes and improvements - Account that native strings are not null terminated when doing unmanaged string comparison - Filter out native profiler funcs from annotation - Unregister profiler callbacks when stopping play in editor (this would cause mono crash on repeat plays due to GCed callbacks) - Reduce scope of unsafe keyword (as some funcs are safe) - Replace test-run annotation with fully enabled one - Hook in on frame end to count frames Tests: Started, stopped and started the game in the editor. Wrote some simple test code to validate StrEq. Validated in logs that native serverprofiler functionality is ignored.
9 Months Ago
trying glass decal as masked, with front culling to soften the look
9 Months Ago
merge from main
9 Months Ago
Fixed smg showing shell in the magazine too early in the animation
9 Months Ago
Fixed error on cable UVs
9 Months Ago
Desaturated catapult hook albedo
9 Months Ago
Polish to battering ram. Added decal components to entity.
9 Months Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
9 Months Ago
disable Halloween Dungeon spawns
9 Months Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
9 Months Ago
reduced per-cube temp allocs
9 Months Ago
lookup workarounds for unapproved salvage sword and stone pickaxe
9 Months Ago
Update: Filter instrumenting anotations based on class and namespaces - Added reporting of class and namespace into annotation log Currently only skipping ServerProfiler itself to avoid a recursion when invoking callbacks (will be tested in next submit). Tests: pressed play in editor - saw the instrumentation logs
9 Months Ago
Fixed siege tower raising
9 Months Ago
Compile errors
9 Months Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
9 Months Ago
BRZone material visibility improvements.