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127,004 Commits over 4,109 Days - 1.29cph!

10 Months Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
10 Months Ago
merge from wallpaper
10 Months Ago
Restored playground scene
10 Months Ago
military_tunnel - gaps left around terrain holes
10 Months Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
10 Months Ago
Adjusted the hardside wallpaper outside checks
10 Months Ago
Bugfix: Don't update disabled sound players I haven't seen it happen, but it is possible that someone could add a SoundPlayer to the Manager's queue, retire it, and next frame Manager would try to update it triggering an NRE. Tests: spawned 10 scientists and killed them - no nres, audio was good
10 Months Ago
Bugfix: recycle sounds used by SoundPlayer when owner is returned to pool Tests: Killed 60 scientistnpc_patrol in batches of 10 - NRE didn't reproduce.
10 Months Ago
world_update_2 -> radioactive_water
10 Months Ago
10 Months Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
10 Months Ago
10 Months Ago
exported updated blunderbus 3p reload anim to match the viewmodel
10 Months Ago
10 Months Ago
10 Months Ago
arctic research base
10 Months Ago
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10 Months Ago
edited blunderbus reload animation. the hammers now get cocked back.
10 Months Ago
Beginnings of friends list UI
10 Months Ago
merge from main
10 Months Ago
merge from localization
10 Months Ago
Fixed instant camera world model LODs
10 Months Ago
Fixed store item category texts always showing as Clothing Skin
10 Months Ago
-Fire Extinguisher LODs, Prefab and collision changes
10 Months Ago
Add placeholder audio to wolf attack and hit
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Fix not being able to move after closing sign drawing UI with chat open
10 Months Ago
Restored F7 report popup texts size again
10 Months Ago
Merge: from main Tests: built all modes, tried to repro 2 previous known bugs - didn't happen.
10 Months Ago
Frontiersman UI
10 Months Ago
Reduce wolves mass to reduce the impact their make on vehicles when attacking Fix IsNpc returning false on client for wolves Fix wolf appearing as "wolf2" when killing a player and not being translated Fix wolf achievements and stats
10 Months Ago
merge from main
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Merge from main
10 Months Ago
Manually added cliffs to lake scenes the old fashion way
10 Months Ago
S2P launch site so the barricade mound fix gets applied
10 Months Ago
merge from world_update_2 - Staging wipe
10 Months Ago
Merge from fix_barricades_tunnel_entrance -> main
10 Months Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
10 Months Ago
Duplicate Timeline script
10 Months Ago
Backups
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed LODGroup conflict on blunderbuss world model
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from Blunderbuster
10 Months Ago
Merge from world_update_2
10 Months Ago
Added "Tools/Find/Culling Volume one way connections" Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
10 Months Ago
Merge from world_update_2
10 Months Ago
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages - Moved the queue language into the client with proper localization - Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full - Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
10 Months Ago
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time