reporust_rebootcancel

124,822 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Make killscientists command also kill new scientists
10 Months Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
10 Months Ago
fixed terrain blend map for Lake_a
10 Months Ago
Re-implemented player catapulting
10 Months Ago
Update spawns in desert mil base dwellings
10 Months Ago
/main/indirect_instancing:
10 Months Ago
battering ram - updated ik hand targets
10 Months Ago
Bake covers for mil desert base
10 Months Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
10 Months Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
10 Months Ago
initial ui sign.update.sculpture prefab variant
10 Months Ago
Started organising options layouts
10 Months Ago
exported edited wolf attack ledge rm animation
10 Months Ago
Merge from bag_pickup_auth
10 Months Ago
Fixed bag interactions when in auth
10 Months Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
10 Months Ago
Updated workshop scene set dressing for new rocks
10 Months Ago
merge from font_updater
10 Months Ago
merge from caminfo_barrel_squeeze
10 Months Ago
merge from fix_toolgun_LOD
10 Months Ago
merge from hexagontile_kill_fix
10 Months Ago
merge from fix_binocular_2024
10 Months Ago
merge from bag_pickup_auth
10 Months Ago
merge from store_gesturepack_uiscale_fix
10 Months Ago
More socket fixes
10 Months Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
10 Months Ago
WIP
10 Months Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
10 Months Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
10 Months Ago
Speed and handbrake tweaks on slopes
10 Months Ago
Fridge is now an IO entity, requires 5 power
10 Months Ago
Fixed some old textures taking too much ram.
10 Months Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
10 Months Ago
Horse ground alignment tweaks
10 Months Ago
Merge from scrap_exchange_dynamic_pricing
10 Months Ago
Merge from root_label_fix
10 Months Ago
Merge from ice_sculptures
10 Months Ago
Manifest
10 Months Ago
More adjustments, can now accept either a player ID or player name
10 Months Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
10 Months Ago
Merge from xmas2024
10 Months Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
10 Months Ago
Gallop gait tweaks
10 Months Ago
merge from xmas2024
10 Months Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
10 Months Ago
added textures and set up mats for the knight armour
10 Months Ago
▆▍▍▌█▊▌▆█ ▆▋▄▅▅ ▊▉▇█▅▉▋▅▅▋, ▆▆ ▋▄▇█▆▌▋ ▅▇▇ ▄▄ █▋▋▍█▊ ▉▉ ▉▉▍█▊▉▍▇▄ ▄▋▅ ▊▅▌▌▍▍▄▌▇▍ ▌▆▉ ▇ ▍█▌▌▋█▆▋▋ ▆▅▌▋▊▍ - █▅▆▉▌ ▇▆▌▍▍ █▊▋▅▉▋▊▍▇▉ ▉▉▆▇ ▇ ▍▍█▊▋▄ ▆▇ ▍▍▌▉ ▊▊▍ ▊ ▉▌▌▇▌▉▉, ▅██▍▇▅█▌▍▌ ▆▌█▌▆▆▍ ▆▆▋▆ ▋▅▍▆█▌▍▊▇ ▄██▇▆▅▆▅▌▆█▄▌ ▊█▋█ ▌▇▊▍▄▊▋▇/█▇█▊▌▆▉ ▆ ▉▌▌█▅▊
10 Months Ago
battering ram anims updated
10 Months Ago
Bugfix: Prevent game-object pooling if done mid-scene switch - When MonoBehaviours are being destroyed due to scene switch, it can cause an invalid transform hierarchy modification, causing an error MonoBehaviors can clean up their resources in OnDisable, which can cause them to be pooled - example: AmbienceWaveSounds. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnected - with the fix, had 0 error reports