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126,711 Commits over 4,109 Days - 1.28cph!

10 Months Ago
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10 Months Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
10 Months Ago
Additional checks for ice sheets to avoid rivers
10 Months Ago
basis of water flow terraindata - compressed y-axis rotation of a world-aligned forward vector to a byte (about 0.71 degree error) in -pi to +pi range
10 Months Ago
Fixed some additional oddities where rivers meet ocean
10 Months Ago
Fixed several GenerateOceanTopology oversights
10 Months Ago
-Shield Prefabs
10 Months Ago
-Shield world model prefab + LOD and pivot changes
10 Months Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
10 Months Ago
Fix fireball isStationary compile error when compiling in None mode
10 Months Ago
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
10 Months Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
10 Months Ago
Enable divesite_plane_COL r/w
10 Months Ago
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10 Months Ago
Blunderbuss + frontier hatchet backpack offsets
10 Months Ago
Merge from hill_cliffs_splat
10 Months Ago
Merge from world_update_2
10 Months Ago
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10 Months Ago
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10 Months Ago
Rock splat removal added to coastal cliffs
10 Months Ago
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10 Months Ago
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10 Months Ago
Fix fireball not be set to rest when it should have been
10 Months Ago
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10 Months Ago
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10 Months Ago
reinforced wood shield blockout
10 Months Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
10 Months Ago
Reenabled LODs on hill cliffs
10 Months Ago
Added TerrainSplatRemove to all hill cliffs
10 Months Ago
TerrainSplatRemove
10 Months Ago
Clean: replacing obsolete Pool api usage Tests: none, trivial change
10 Months Ago
Fixed PlaceCliffsUniform not spawning below 0
10 Months Ago
Merge from main
10 Months Ago
Merge: from /main/soundmodulator_leak Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
10 Months Ago
Fixed vending machine skins being rendered as beanie hat
10 Months Ago
Merge: from main Tests: built all modes in editor
10 Months Ago
merge from world_update_2
10 Months Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
10 Months Ago
Backups
10 Months Ago
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10 Months Ago
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10 Months Ago
HCR viewmodel - Corrected slightly offset ironsights
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium
10 Months Ago
testing cloud improvements
10 Months Ago
Parent merge
10 Months Ago
Merge from world_update_2
10 Months Ago
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
10 Months Ago
Some prefab cleanup on divesite_d, still needs more work Fixed starfish_01 not culling Prefab replacer now selects the newly spawned prefabs
10 Months Ago
Parent merge