reporust_rebootcancel

128,614 Commits over 4,140 Days - 1.29cph!

11 Months Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
11 Months Ago
Merge from main
11 Months Ago
merge from wallpaper
11 Months Ago
Fixed missed wallpaper conditional models
11 Months Ago
Moving rig and settings from proxy model to final model
11 Months Ago
merge from main
11 Months Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it
11 Months Ago
Added extra collider to properly cover head/eyes position
11 Months Ago
Applied the new conditional models to all grades and skins
11 Months Ago
Optimized and tightened the outside checks
11 Months Ago
Backup
11 Months Ago
Working damages and spraycan reskins
11 Months Ago
More settings tweaks Proxy model skeleton hierarchy fixes
11 Months Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
11 Months Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
11 Months Ago
Compound extra S2P
11 Months Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
11 Months Ago
Draw vislog spheres as circles to reduce clutter
11 Months Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state
11 Months Ago
Restore wolf health if it stays out of combat for a very long time
11 Months Ago
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11 Months Ago
-Metal shield textures update
11 Months Ago
Merge: from main Tests: none
11 Months Ago
Applied the new wallpaper sockets to the other building blocks Manifest
11 Months Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
11 Months Ago
Hook up ragdoll
11 Months Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
11 Months Ago
merge from clearinventory_improvements
11 Months Ago
merge from terrain_collision_interact_fix
11 Months Ago
merge from skin-bundles-2024-09
11 Months Ago
merge from WorldModels
11 Months Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
11 Months Ago
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11 Months Ago
Fixed more armoured passenger module collider holes
11 Months Ago
Update the inner lake topology of craggy island so it renders water
11 Months Ago
Parent merge
11 Months Ago
Parent merge
11 Months Ago
Disabled deployment of Ice Throne on Tugboats (it uses a non-convex mesh collider)
11 Months Ago
Merge from spraycan_shippingcontainer_qol
11 Months Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
11 Months Ago
Raised waterlogged point on motorbike and sidecar bike significantly
11 Months Ago
Fix spray can not appearing in crafting menu if player searches "can" We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
11 Months Ago
Merge from main
11 Months Ago
Merge from nametags_random_colour
11 Months Ago
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range Caused some inconsistent esp name colouring
11 Months Ago
Merge from main
11 Months Ago
NRE fix, increased inside checks distance
11 Months Ago
Merge from world_update_2
11 Months Ago
Merge from main