reporust_rebootcancel

135,138 Commits over 4,324 Days - 1.30cph!

10 Months Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
10 Months Ago
fixed wrong material on dbs main body and checked skins are correct
10 Months Ago
Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
10 Months Ago
merge from dbs_3p_sights
10 Months Ago
merge from main
10 Months Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
10 Months Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
10 Months Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
11 Months Ago
Fixed server sending repair blocked errors in english instead of using the client language
11 Months Ago
merge from softcore_update
11 Months Ago
merge from main
11 Months Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
11 Months Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
11 Months Ago
Reduce tiger damage, but have it inflict bleed
11 Months Ago
add biome overrides for river normal strength, also share biome weight fetching code
11 Months Ago
Add wake disturbance to croc
11 Months Ago
merge from fix_ownership_tape_recorder -> main
11 Months Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
11 Months Ago
Fix croc spamming turn anim
11 Months Ago
Add some more placeholder audio to croc
11 Months Ago
water mask culling progress
11 Months Ago
Jungle river overrides.
11 Months Ago
merge from fix_deployable_corpse_place_lock -> main
11 Months Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
11 Months Ago
merge from softcore_update
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Fixed vending machine gibs not using skins
11 Months Ago
Combined gibs mesh for all corpses Cleanup, fixes
11 Months Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
11 Months Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
11 Months Ago
Removed GibsSimulator component on retro tc corpse (editor component)
11 Months Ago
Added vending machine corpse
11 Months Ago
Enabled GPU instancing.
11 Months Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
11 Months Ago
merge from high_walls_skins
11 Months Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
11 Months Ago
merge from high_walls_skins
11 Months Ago
Whitelisted furnaces, building blocks and barricades NRE fix
11 Months Ago
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11 Months Ago
merge from high_walls_skins
11 Months Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
11 Months Ago
gantry pipe end flipped variation. updated textures too
11 Months Ago
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11 Months Ago
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11 Months Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
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11 Months Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
11 Months Ago
Merge from parent