reporust_rebootcancel

128,614 Commits over 4,140 Days - 1.29cph!

11 Months Ago
Merge from main
11 Months Ago
Merge from world_update_2
11 Months Ago
Merge from elevator_parenting_collision_improvements
11 Months Ago
Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator Also has special handling to ignore collisions with the corresponding client/server entity when in the editor
11 Months Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
11 Months Ago
Merge world_update_2 -> Aux2
11 Months Ago
Cherry pick compile fix, SpawnMargins -> world_update_2
11 Months Ago
Fixed client compile in builds
11 Months Ago
Unsaved food cache loot change
11 Months Ago
Merge main -> SpawnMargins
11 Months Ago
Adjust food cache spawns, removed black berries and raw meat
11 Months Ago
Fixed water well shop appearing on the map after a server restart
11 Months Ago
Merge from world_update_2
11 Months Ago
Applied standard code formatting to all code in the Rust project
11 Months Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
11 Months Ago
Restored server browser search bar text size
11 Months Ago
merge from wallpaper
11 Months Ago
Fixed spraycan free painting not working on hard side wallpaper
11 Months Ago
Added .editorconfig file or standardised Rust code formatting
11 Months Ago
Fix some vendors in bandit and fishing villages not working
11 Months Ago
Added .editorconfig file or standardised Rust code formatting
11 Months Ago
Fixed spraycan wallpaper reskin missing condition
11 Months Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
11 Months Ago
Fixed low wall wallpaper socket pos
11 Months Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
11 Months Ago
Only do the dismount check from 104439 on the initial parenting so that e.g. a modular car can drive through a narrow passage without dismounting people on the flatbed
11 Months Ago
Don't parent players to parent triggers in situations where there is an associated mountable and the mountable has no valid dismount positions for the player from their current position
11 Months Ago
11 Months Ago
Added female version of shirt with updated rig
11 Months Ago
Added shirt model with updated rig
11 Months Ago
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11 Months Ago
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11 Months Ago
Merge from enable_monument_scenes -> main
11 Months Ago
Fix compile error
11 Months Ago
Merge from enable_monument_scenes -> main
11 Months Ago
Enable monument scenes by default - switch `monument_scenes` convar -> `monument_scenes_enabled` so saved convar will default to true
11 Months Ago
More rock formations
11 Months Ago
- tweak blend start distance - renormalize interped normals - add back river normal tangentToWorld xform - small cleanup
11 Months Ago
Second pass of metrics on jungle ziggurat. Started blocking in materials of interior shell.
11 Months Ago
Fix wolves looking at random players (wolves are pooled on client, so we need to reset their lookat target)
11 Months Ago
Fix wolves fleeing permanently when player swings the torch, they should only retreat temporarily Fix torches not being considered off after switching weapon Make wolves circle fires instead of circling players near fire, helps prevent wolves walking into fire Make wolves smell food and corpses around them, not requiring direct LoS to find it Simplify hearing and give it its own convar separate from the sense convar for easier filtering when debugging Add vislogs for food and fire
11 Months Ago
Update: StorageContainer now pools ItemContainer - had to introduce a member variable to avoid funky pool API usage because oif property - also had to relax empty container assert, as there already are cases that don't clean up their inventory on kill Tests: on Craggy killed all entities via console, saw the pool container stats go down to 0
11 Months Ago
merge from dpv_collision_fixes
11 Months Ago
Run dismount logic for mountables in DoServerDestroy
11 Months Ago
Early "floor wallpaper" tests, deployable on floors and foundations Added parquet, tiles 1 and 2 placeholder skins
11 Months Ago
Optimize wolf fire detection, fix campfires making the wolf toggle between states very fast
11 Months Ago
Update: ItemContainer supports IPooled - Minor fix - avoid double returning container UID - replace a static-readonly with a const Right now there's only 1 place that pools ItemContainers(reclaim manager), so impact of this is low. Tests: in softcore killed self and looted reclaim backpack. Tests:
11 Months Ago
-Metal Shield World Model and LODs -Texture tweaks
11 Months Ago
split dpv dismount points into set of preferred lower positions that maintain a similar eye-level as when mounted and a higher level that is accessible from dismounting in shallow water
11 Months Ago
shuffled mountable/vehicle editor code around to get mount preview mannequins on mountables as well