reporust_rebootcancel

129,363 Commits over 4,232 Days - 1.27cph!

10 Months Ago
Prototype swimming, reduce head turn range
10 Months Ago
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10 Months Ago
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10 Months Ago
Translate constructable blocked by vehicle message
10 Months Ago
Ballista hits progress.
10 Months Ago
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10 Months Ago
merge from primitive
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
merge from Anisotropic_Horse_Materials
10 Months Ago
merge from primitive
10 Months Ago
Converted horse materials to standard anisotropic
10 Months Ago
merge from primitive
10 Months Ago
Merge from main
10 Months Ago
Tweaked ballista shooting point, easier to aim
10 Months Ago
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10 Months Ago
fixing ballista fire anims overshooting issue
10 Months Ago
Tweaked catapult deployment so deploying it on a cliff is easier
10 Months Ago
ballista weapon anim updates, added ballista mount anims
10 Months Ago
Fixing skinning for ballista mount rig
10 Months Ago
Added defines for each indirect lighting flag
10 Months Ago
Fixed indirect lighting for materials that used the Only GI rendering path
10 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system (fixed)
10 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system
10 Months Ago
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
10 Months Ago
Reduce foot sliding, rebuild manifest, fix charge
10 Months Ago
Updated Textures LODs and guidemesh for static ballista
10 Months Ago
Setup crocodile fsm and animator
10 Months Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
10 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
10 Months Ago
Warming and cooling Tea variations added warming and cooling tea updated decal sheet to include warming and cooling tea icon
10 Months Ago
Texture updates and LODs for Ballista Mounts
10 Months Ago
Merge from tiger as there are a lof of shared improvements that need to be ported
10 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
10 Months Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
10 Months Ago
Bring over locomotion improvements from tiger branch
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Re-hook tiger fire reac
10 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
10 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
10 Months Ago
Static ballista protection and health
10 Months Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
10 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
10 Months Ago
Added groundwatch to the static ballista
10 Months Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
10 Months Ago
Fix shields able to be hit when not in the players hand
10 Months Ago
Tweaked both ballista deploy volumes
10 Months Ago
More blockouts added to ziggurat scene
10 Months Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest