reporust_rebootcancel

127,974 Commits over 4,109 Days - 1.30cph!

12 Months Ago
Merge: from main Tests: built all modes, built small house, cut a tree
12 Months Ago
Add error log to identify missing scene items
12 Months Ago
hooked up speedometer and fuel ticks
12 Months Ago
Merge from main
12 Months Ago
setting up wallpaper viewmodel.
12 Months Ago
weekly renders
12 Months Ago
Changed LOD settings for Digital Clock
12 Months Ago
code gen
12 Months Ago
merge from main
12 Months Ago
Merge SidecarAngleFix -> main
12 Months Ago
Collider adjustments
12 Months Ago
Reduce sidecar downward angle limit from -60 to -45
12 Months Ago
New sidecar box collider + duplicate
12 Months Ago
Manifest
12 Months Ago
Merge from world_update2 (discard manifest changes)
12 Months Ago
Write length of each packet in output demo data
12 Months Ago
Merge from safemode_prompt
12 Months Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
12 Months Ago
Merge from truck_junkpile_terrain_fix
12 Months Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
12 Months Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
12 Months Ago
merge from digitalclock
12 Months Ago
Time text LOD Updated icon
12 Months Ago
Tweaks for new IK script.
12 Months Ago
Merge from workbench_rpc_fix
12 Months Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
12 Months Ago
12 Months Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
12 Months Ago
Merge from elevator_parenting/net_vis
12 Months Ago
Merge from parent
12 Months Ago
Merge from bradley_death_screen
12 Months Ago
▅▊▍▆▄ ▇▉▊▊ ▆▊▆▍▊█_▌▇▌█▉_▅▆█
12 Months Ago
▊▇▆▄▉█ ▄▅▉▌▍ █▆▅▋▆▍ ▆█▅ ▍▍▆▆▍▊▊ ▌█▋▆▉▄, ▉▇▉▍█▋▊▍ ▄▄█▇ ▌█▊▉▉▊▋ ▋▅▄▊ ▅▄▅▌▋▅▊▌ ▊█ █▋▋ ▅▆█ █▌▅▌ ▍▌ ▌▄▆▄▇▍ ▄█ ▌▌█▊█ ▍▇▌ ▌▋█▆ ▋▍▇▊▍▇▆
12 Months Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
12 Months Ago
Second pass on wainscotting wallpaper
12 Months Ago
Explosive Effect Offset -> Main
12 Months Ago
Add ability to offset explosion effects locally or in world space
12 Months Ago
disabled refraction on digital clock material
12 Months Ago
▆▄▊▆ █▋▄▅▇▆▊█
12 Months Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
12 Months Ago
Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data - surprised this didn't throw errors before
12 Months Ago
Implement writing Protobuf header of demos for the final merged player demo
12 Months Ago
▉▄▋ ▋▆▊▌▊█▊ ▉▍▄ ▅▆▊█▋▋█▊▌▄█ █▉▆█ ▉▊ ▍▍▍▌▊ █▆▇██▋▅ ▋▉ ▅▌▍▆▄▆▋▉▉▄▄ ▋▄▆▆
12 Months Ago
Adjust terrain anchors on all 3 new divesites
12 Months Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
12 Months Ago
cleaing up divesite. collision and lods
12 Months Ago
Updated Textures for Digital Clock
12 Months Ago
Fix wolf not following players moving away with lit torches
12 Months Ago
Add torch to bow editor loadout
12 Months Ago
Have wolves look at their prey when circling