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154,707 Commits over 4,536 Days - 1.42cph!

35 Days Ago
ponytail textures resize
35 Days Ago
Can press E to configure test generators and change the power amount they output
35 Days Ago
merge vehicle pooling to main
35 Days Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
35 Days Ago
Trees additions support multiple prefabs instead of just one
35 Days Ago
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35 Days Ago
update base_occlusion/optimize_building_blocks
35 Days Ago
Update testlist
35 Days Ago
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
35 Days Ago
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
35 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
35 Days Ago
Darts fixes - remove control in UI for zoom - add streamer mod compat for leaderboard - attempt leaderboard fix after server restart
35 Days Ago
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35 Days Ago
merge from main
35 Days Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
35 Days Ago
Elevator Power In input set as main power slot
35 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
35 Days Ago
merge from automated_testing
35 Days Ago
merge from main -> base_occlusion
35 Days Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
35 Days Ago
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35 Days Ago
fix colourpicker not accepting pasted hexcode inputs
35 Days Ago
Converted Elevator and PowegridIOAccessPoint
35 Days Ago
TickBatteries refactor
35 Days Ago
merge from fix_incompatible_paint_colour
35 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
35 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
35 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
35 Days Ago
merge from main
35 Days Ago
merge from paintbrush_visualizer
35 Days Ago
medium wavy resize/compressed
35 Days Ago
add convar toggle to painting ui for the brush projection
35 Days Ago
crew cut texture resizes
35 Days Ago
midlengthstraight texture resizes
35 Days Ago
merge vehicle pooling fixes
35 Days Ago
long beard texture resizes
35 Days Ago
merge from flamethrower flame offset fix
35 Days Ago
fixed flamethrower 3p flame offset
35 Days Ago
some early returns and caching for performance
35 Days Ago
Initial Main Menu UI WIP
35 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
35 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
35 Days Ago
Fixed error with monument toggle switches
35 Days Ago
Merge from medical_honey_bandage
35 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
35 Days Ago
add files missed in previous commit
35 Days Ago
First pass on showing brush outline while painting
35 Days Ago
beardLOD correct size import settings
35 Days Ago
merge from main
35 Days Ago
Added monument blockers to monuments