reporust_rebootcancel

135,588 Commits over 4,474 Days - 1.26cph!

35 Days Ago
merge from skinviewer_viewmodel
35 Days Ago
Hide inspect key widget if inspect is not bound
35 Days Ago
Added keyboard controls to navigate in between items
35 Days Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
35 Days Ago
merge from main
35 Days Ago
MagazineStateViewmodel compile fix
35 Days Ago
merge from main
35 Days Ago
merge from main
35 Days Ago
merge from industiral_dlc
35 Days Ago
merge from bowless_crossbow
35 Days Ago
Merge: from main
35 Days Ago
Use legacy bind pose switches between new and old pose instead of saving
35 Days Ago
Merge from main
35 Days Ago
Adjust deploy guide of wanted poster 1 again
35 Days Ago
Fixed LOD states in mannequin hide poncho
35 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
35 Days Ago
compile fix
35 Days Ago
Light consistency fixes.
35 Days Ago
merge from skinnables_icons_fix
35 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
35 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
35 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
35 Days Ago
Prop renderer legacy pose wip
35 Days Ago
merge from skinnables_icons_fix
35 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
35 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
35 Days Ago
Icon render pose prefab
35 Days Ago
Ponytail/Bun hair update
35 Days Ago
industrial torch sounds
35 Days Ago
Torch entity stuff
35 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
35 Days Ago
merge from premium_rebrand
35 Days Ago
Changed the wording, updated tag icon
35 Days Ago
industrial_conveyor_network_optimize -> main
35 Days Ago
Unbusy has to call the full update because we are .5s later
35 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
35 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
35 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
35 Days Ago
PlayerCopyTool copies base color brightness
35 Days Ago
network_analyser_rebuild -> main
35 Days Ago
more skinset balance
35 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
35 Days Ago
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35 Days Ago
Merge from props_usage
35 Days Ago
Mat tweaks.
35 Days Ago
Light fix
35 Days Ago
Various torch related.
35 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
35 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
35 Days Ago
Fixed IconRender scene using the old UI input system module