reporust_rebootcancel

121,306 Commits over 4,018 Days - 1.26cph!

39 Days Ago
Re-enable corpse creation. Disable temp item spawning.
39 Days Ago
Containe corpse spawning and repairing effects
39 Days Ago
Added more stuff in the container corpse creator tool
39 Days Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
39 Days Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
39 Days Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.
39 Days Ago
shell tests with hide_poncho to give it volume when using skins with transparency
39 Days Ago
merge from softcore_update
39 Days Ago
merge from main
39 Days Ago
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39 Days Ago
merge from softcore_update
39 Days Ago
merge from bigbeeandflamefix
39 Days Ago
merge from fix_hatchet_block_bullet_exploit
39 Days Ago
merge from f1_grenade_workshop_fix
39 Days Ago
merge from easter2025
39 Days Ago
merge from car_radio_item_pickup_sfx
39 Days Ago
merge from compound_bow_3p_fixes
39 Days Ago
network++
39 Days Ago
merge from shield_powerbar_sync
39 Days Ago
remove frontier external from bundles and mark as hidden
39 Days Ago
Remove container mod from blowpipe, some other item/ent cleanup.
39 Days Ago
replaced the gate_a with gate_b in the zigg scene
39 Days Ago
Merge from jungle_update
39 Days Ago
alpha dilation in empty uv space, clamp wrapping on output textures
39 Days Ago
merge from tc_changes -> softcore_update
39 Days Ago
Save the codelock & keylock on deployable corpses - respawn codelock / keylock when the deployable is repaired
39 Days Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
39 Days Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
39 Days Ago
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39 Days Ago
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39 Days Ago
Added catching cycle with catching animations to actually catch the boomerang
39 Days Ago
Way higher client rotation speed
39 Days Ago
Missed files
39 Days Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
39 Days Ago
NRE check on boomerang rayhit get collider material
39 Days Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
39 Days Ago
merge from softcore_update -> tc_changes
39 Days Ago
merge from softcore_update -> aux2
39 Days Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
39 Days Ago
merge from respawn_changes -> softcore_update
39 Days Ago
merge from softcore_update -> respawn_changes
39 Days Ago
Merge from high_walls_skins
39 Days Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
39 Days Ago
Merge from vines
39 Days Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
39 Days Ago
merge from softcore_update -> respawn_changes (before the merge from main)
39 Days Ago
Added a temp interaction icon
40 Days Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
40 Days Ago
Don't show the world vine to the person riding that vine in first person
40 Days Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method