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154,711 Commits over 4,536 Days - 1.42cph!

35 Days Ago
First pass on showing brush outline while painting
35 Days Ago
beardLOD correct size import settings
35 Days Ago
merge from main
35 Days Ago
Added monument blockers to monuments
35 Days Ago
square steam images for all missing steam items
35 Days Ago
merge from fix_threaded_logs -> main
35 Days Ago
Update test list
35 Days Ago
35 Days Ago
merge from main -> fix_threaded_logs
35 Days Ago
Bridge greyboxes
35 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
36 Days Ago
Remove hold to place
36 Days Ago
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36 Days Ago
Fence gate tweaks
36 Days Ago
adjusted minifridge.deployed prefab gibbable settings
36 Days Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
36 Days Ago
merge from texturecompression_pass_aug26
36 Days Ago
horse client pooling fixes
36 Days Ago
fix catapult loaded ammo pooling bug
36 Days Ago
reset heli rotor speed on init
36 Days Ago
clear the cached vehicle owner when a seat is pooled
36 Days Ago
Tugboat UI assets compression
36 Days Ago
Enabled compression and streaming on 18 charm textures
36 Days Ago
fix siege weapons not being reset properly
36 Days Ago
Fix wheel collider warnings
36 Days Ago
main -> character_customisation
36 Days Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
36 Days Ago
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
36 Days Ago
merge from woodarmour_skinnable
36 Days Ago
updated workshop source wood armor hat with correct sharp edges version
36 Days Ago
merge from iconfonts_optims
36 Days Ago
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
36 Days Ago
include ao
36 Days Ago
reset animators
36 Days Ago
updated new flash light refresh .entity to reference the new model Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent Added entity flag_toggle on the .entity so that it can be turned on/off in 3p resized flashlight ao from 1k->512 renamed flashlight convention to match the new convention
36 Days Ago
Fix independant navmesh bounds not using the monument bounds, and always being fixed with the default values from AddComponent, fix AIs spawned before an independant navmesh is built being unable to find it
36 Days Ago
Test with new model
36 Days Ago
Merge from powerline_power_change
36 Days Ago
Merge from DeployableFenceGate
36 Days Ago
Animal fencing alternate implementation.
36 Days Ago
merge from tutorialmodal_fix
36 Days Ago
Fix cargo scientists not moving
36 Days Ago
Fixed tutorial modal size, removed unsused bg asset
36 Days Ago
fixed pooled strings
36 Days Ago
restore child transforms too
36 Days Ago
merge from medical_honey_bandage (again)
36 Days Ago
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃
36 Days Ago
Fix old scientists trying to steer instead of turning instantly