128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                merge from charityplushies_skinviewer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed spray can reskin UI closing too early if the player was looking at a skinnable object above them
Fixed spray can free spray clipping through some floor pieces on jungle foundations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `batch_industrial_pipes` convar to toggle the behavior
- still need to call `refresh_renderers` to refresh them after changing behavior
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support to override the max verticies per mesh for individual RendererBatch instead of changing global convar
- increase from 1k -> 5k specifically for industrial pipes to capture more than the short stubby pipes
- rest of the batching system stays the same
- change original solution from adding RendererBatch at runtime to adding the RendererBatch to the PipeRenderer prefab and set it disabled since we can't set the override to 5000 before OnEnabled() is called
- this causes every single prefab to be reimported but is safer than cranking global convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add industiral pipes to the batching system to reduce draw calls significantly when rendering industiral pipes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix textures that are resized to the nearest NPOT by Unity on import being incorrectly flagged as "compression disabled" by the texture analyzer tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix pool used for Vis.Entities() in AddNearbyTurrets() not returned to pool
 
                
                
                
                
                
             
         
        
            
            
            
                
                cinematic_play will now fallback to the standard gestures if provided a gesture string that isn't in the cinematic list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Working rear turret. Aiming is still ugly
Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes)
Manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from biome-fog-stencil-volumes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_console_flickering -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix all the flickering in the windows console and all the pre-existing bugs
- boils down to avoiding clearing text (by writing spaces) before writing the new characters, to prefering straight overwrite where possible
- changed both status text and input text to only be updated when needed
- that change created a bunch more bugs (not listed here for our sanity) and made below bugs stand out more
- fix multi-line log messages cutting off when reaching the bottom of the buffer
- fixed the cursor bouncing around as you are typing commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Deep sea generation tweaks and improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add correct components to rear turret
Standing mounted turret seat setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mounted Turret Seat now supports multiple turrets on the same vehicle
Initial rear turret setup
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
            
            
            
                
                Setup right entities
Setup prefab variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add favourite paths to the file dialog
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> gun_turret (missed files)
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> gun_turret
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add /copypaste/ and /demos/ to shared ignore.conf file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Filled itemname on both charity plushies steam item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added charity plushies to the skin viewer
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed nightlight being too blue and dark
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up wire and hose entities, removed duplicate override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsUploader - combine AzureBulkJsonUploader and AzureBulkCSVUploader into BulkAccumulator
- this also allows to combine the 2 uploaders into 1
This enabled aligning EventRecord serialization with current system. I think this is the last change to the code, next up will updating user code and testing in "real world".
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map
- something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Casino upper floor dressing progress
Fixed roof_flat_300x300_b
Plywood variant for bar tables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsTable - bring back useJsonDataObject support
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Continued work to floating city 3 (still WIP) - floating walkway set dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▍▇▊▇▆█▍ ▍▆▌ ▊▊▄ █ █▌▅▉▍▆▌▊▉▊_▄▅▄ ▊▊ ▊▊▌▅▊ ▇▉█▍▆▄▆▆▌▇_▍▊▌_▊▋█▍▌▌ ▋█▇ ▋▄▆ ▅▇▆▇▊▆-▌▉█▄▍█▆▇ ▌▄▉▌▅ ▊█▆ █▍▆▊▌ ▄▇▅ ▄▋▇▊▄▋▄▌▆▅_▅▅█ ▉▌ ▍▋█▍▋▌█▊▇▌_▌▍▇_▅▍█▋▅▆▄▅ ▄▉▆▄▄▊▊▄█▆▌ ▌▄ ▆▍▇ ▄▊▇▉▅▍▌▆▌ ▊▋▆▊█▍▅ ▉▊▌▅▆▌ ▊▅▌▉ ▍▉▍▄ "▆▌▍▅ ▊▉ ▍█▄▄▋"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled Frame Timing Stats within the Player settings as this is required for gathering GPU timings in release builds