121,377 Commits over 4,018 Days - 1.26cph!
Fixed duplicate StringID on added loadouts
aligned arrow type heads properly to end of arrow in compound_bow entity
relinked prefabs to skinnables
Reduced size of sunflower worldmodel, slightly reduced collider size.
initial texturing pass on the radiation dart viewmodel
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
Merge from jungle_update (contains protocol change)
Jungle ambient noise like birds goes silent when tiger is stalking you
Protocol change
ladder volumes in prefabs for bamboo ladders
Restore crossbow_arrow_fix
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
Cherry picking
116881 - Hoodie/Pants material changes
Adding animations to support catching boomerang
zigg scene - platforms LD work
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
merge from
116879 , added taylors pants and hoodie changes
added shelf 9959 - hoodie and pants fixes
re-assigned arrow renderer on crossbow to work with turrets
Merge from camphysical_taa_support
rug_deployment_fix -> main
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
Merge: from treemanager_oob_nre
- Fixes NRE caused by trees close to the edge of the world
Tests: throw away unit tests that sampled edges of the tree manager's grid
Bugfix: Properly calculate grid dimensions for TreeManager
Fixes NRE caused by trees close to/outside of world bounds (modded)
Tests: throw away unit tests that sampled edge locations
crossbow_arrow_fix -> main
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow)
- Added Mesh Cull for the arrow
Correct arrowhead now turns on when Crossbow is placed into turret
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Rework dart effects vital UI
Merge from fast_debug_draw: More fixes
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
Skin pass for player rig update sash
unpack all clothing prefabs for vertical slice :(
Merge: from active_tooltip_nre
Logs to help track down mystery NREs.
Tests: booted into bootstrap scene
Update: reinforce Tooltip language changing logic
Instead of throwing an NRE report an error. I don't see how we can end up in this situation, but our logs show it can rarely happen.
Tests: booted into bootstrap scene
Merge from jungle_update (fix compile errors)