reporust_rebootcancel

129,014 Commits over 4,232 Days - 1.27cph!

39 Days Ago
Add `forceaddtoteam <steamid> <team?>` command to add online (or offline) players to team
39 Days Ago
Do not allow queueing again tiles that are actively being rebuilt, removes the need for locks on the hashset. Maybe we need to remove from the queue the tile, and add it to the end of the queue if someone asks to rebuild it again.
39 Days Ago
Replace concurrent queue and semaphore with blocking collection for job requests, and ConcurrentQueue with ConcurrentBag for job results (order does not matter)
39 Days Ago
Fix tile never being removed from dict if using sync mode
39 Days Ago
merge from menu_stalls_fix
39 Days Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
39 Days Ago
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39 Days Ago
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39 Days Ago
Reserve some background threads for the navmesh
39 Days Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
39 Days Ago
subtract 132290
39 Days Ago
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
39 Days Ago
report error, abort rendering if shader missing
39 Days Ago
add guide mesh shaders to always included list
39 Days Ago
merge from marker_teleport_reset_fix
39 Days Ago
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39 Days Ago
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39 Days Ago
merge from fix_custom_item_icon_description -> main
39 Days Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
39 Days Ago
Fix custom item icon from modding not showing the custom icon in the item's description
39 Days Ago
subtract 132264 mesh-guide-shader-improvements
39 Days Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
39 Days Ago
Implement cannon reloading animations
39 Days Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
39 Days Ago
added thumb bolt pullback anim to hc revolver shoot anims
39 Days Ago
Floating city S2P, fixes a OOB error with static water catcher
39 Days Ago
Merge from naval_missions
39 Days Ago
Fix compile error
39 Days Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
39 Days Ago
Fix all of the weird rotation issues
39 Days Ago
Swap to quaternions - getting gimbal lock already
39 Days Ago
Stop the turret from flipping the equipped weapon
39 Days Ago
updates to apple visuals and mat settings on model
39 Days Ago
merge from boat_stability
39 Days Ago
compile fix
39 Days Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
39 Days Ago
merge from retrotc_lod_distancefix
39 Days Ago
merge from marker_teleport_reset_fix
39 Days Ago
mereg from boat_stability
39 Days Ago
merge from bed_icon_fix
39 Days Ago
use the same buoyancy sleeping behaviour as tugboat
39 Days Ago
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39 Days Ago
merge from meta_shift
39 Days Ago
merge from mesh-guide-shader-improvements
39 Days Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
39 Days Ago
merge from main
39 Days Ago
merge from deployguidecolourtweaks
39 Days Ago
client guards
39 Days Ago
tweaked neutral guide colours to be more orange
39 Days Ago
reduce anti-beaching accel