reporust_rebootcancel

121,374 Commits over 4,018 Days - 1.26cph!

42 Days Ago
merge from visualcooking_monuments_fix
42 Days Ago
Updated Water Treatment Tank Model, Materials and Textures
42 Days Ago
Fixed visual food cooking not working on monument static bbqs S2P: - Large oil rig - Outpost
42 Days Ago
Merge from main
42 Days Ago
Fixed visual food cooking not working on monument static hobo barrels S2P: - Gas station - Supermarket - Ferry terminal - Launch site - Lighthouse - Radtown
42 Days Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
42 Days Ago
Merge from env_volume_performance_testing
42 Days Ago
merge from ballista_itemwield_fix
42 Days Ago
Fixed ballista mountable allowing items to be wielded
42 Days Ago
Merge from jungle_update
42 Days Ago
Merge: from item_allocs - Simplifies stacking logic to be cheaper and get rid of potential allocation Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
42 Days Ago
- Double volume of tiger growls when sneaking - Ensure player gets at least 3 chances to hear the growls before being attacked
42 Days Ago
Merge: from main Tests: none, no conflcits
42 Days Ago
Subtracked environment volume related changesets to test the performance
42 Days Ago
Optim: don't sort items when trying to stack them This saves us the potential allocation in Sort + less iterations over the array + can avoid doing slightly more expensive logic if we randomly jump around in item container. Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
42 Days Ago
Fixed NRE when previewing F1 grenade in first person in workshop
42 Days Ago
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42 Days Ago
- Tigers are more likely to flee than to charge if they think they are threatened, unless very close - Tiger takes longer to decide to charge
42 Days Ago
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42 Days Ago
Make tiger retreat faster after successful hit on prey
42 Days Ago
Fix panthers spawning underwater
42 Days Ago
Fix tigers spawning underwater
42 Days Ago
fixed bamboo scafholds ladders volume
42 Days Ago
Fixed the average frame time on the performance UI
42 Days Ago
ziggurat scene update and S2P
42 Days Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
42 Days Ago
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42 Days Ago
Merge from main
42 Days Ago
Merge from high_walls_skins
42 Days Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
42 Days Ago
Merge from main
42 Days Ago
Cherrypick 116963
42 Days Ago
Fix NRE when equipping speargun
42 Days Ago
Merge from main
42 Days Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
42 Days Ago
Fix typo in ISprayCallback
42 Days Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
42 Days Ago
Merge from softcore_update
42 Days Ago
Merge from deployable_corpse
42 Days Ago
Added a 30m mesh cull to all static gibs
42 Days Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
42 Days Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
42 Days Ago
merge from softcore_update -> aux2
42 Days Ago
merge from tc_changes -> softcore_update
42 Days Ago
Fixed furnace corpse not dropping on ground missing
42 Days Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
42 Days Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
42 Days Ago
merge from fix_premium_modal_typo -> main