reporust_rebootcancel

121,394 Commits over 4,018 Days - 1.26cph!

45 Days Ago
HBHF tweak.
45 Days Ago
Facelifted the blocker family.
45 Days Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
45 Days Ago
Player seed updates
45 Days Ago
Player seed updates
45 Days Ago
spacedetected_log_fix -> main
45 Days Ago
Stop item container logs
45 Days Ago
Player seed updates
45 Days Ago
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Reduced eye textures to 512
46 Days Ago
Player seed updates
46 Days Ago
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Changed the pickup/drop/impact sfx for the car radio item in line with other small metal items with a burlap worldmodel
46 Days Ago
Removed prefab references from hair sets for now (disabling hair)
46 Days Ago
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Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
47 Days Ago
Ragdoll NRE fix
47 Days Ago
Bugfix: fix invalid index scrambling logic in tests Turns out the tests were borked and generated duplicate indices, which is not something that batch logic can handle. Tests: ran all unit tests
47 Days Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
47 Days Ago
Bugfix: avoid trampling results when scattering out physics query results - Also reduced size of temp allocations (they're still there, but it's the slow path anyway) This is not the bug spotted by tests, but it would bite us in the back anyway. Tests: none, as neither the demo nor tests cover this path (NYI)
47 Days Ago
Regenerate manifest to fix error about tiger.population already existing
47 Days Ago
Code gen
47 Days Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
47 Days Ago
clean up decal mesh collider
47 Days Ago
Eyelid skinning on more heads
47 Days Ago
Try bezier curves rather than fake physics and a dream
47 Days Ago
remove debug tex saving
47 Days Ago
mesh decal support in working order
47 Days Ago
Eyelid skinning on Male_G
47 Days Ago
Made eyelids children of eye bones
47 Days Ago
Better blink values
47 Days Ago
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
47 Days Ago
Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
47 Days Ago
cable gantry fixes, lods, collision and prefabs
47 Days Ago
Update: generate a sample grid for water tests & use WaterVisibilityTrigger This stress tests a rare execution path. It revealed a divergence between serial and batched - will fix next Tests: ran unit tests
47 Days Ago
Phrases update
47 Days Ago
Fixed construction collisions for al rustige eggs
47 Days Ago
Logic gates Codelock files Scene backup
47 Days Ago
Merge: from texttable_allocs - Layout improvements and NRE fix for 0 rows Tests: unit tests + running filtered status command to force 0 rows
47 Days Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
47 Days Ago
Bugfix: fix serializing of empty tables - Added a test to check for it Tests: unit tests + ran status with a name filter to exlude myself - table and json printed correctly
47 Days Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest