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127,945 Commits over 4,109 Days - 1.30cph!

47 Days Ago
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47 Days Ago
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47 Days Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
47 Days Ago
Fixed the issue with sky turning black too early at train tunnel entrances
47 Days Ago
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47 Days Ago
il_postprocessor_build_fix -> main
47 Days Ago
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47 Days Ago
main -> new_menu
47 Days Ago
Manifest
47 Days Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
47 Days Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
47 Days Ago
tube lights wip implementation
47 Days Ago
Merge from main
47 Days Ago
Merge from trimmed_asset_warmup
47 Days Ago
Include fx prefabs in warmup too
47 Days Ago
removed old bullet_container folder and contents as it's no longer needed
47 Days Ago
Security Spotlight Prefab update
47 Days Ago
cherrypicking 123058
47 Days Ago
atmosphere height falloff
47 Days Ago
Prefab update speakers
47 Days Ago
WIP propper build area check using bounds instead of the temporary radius test
47 Days Ago
cherrypicking 123053 123054 123059 123083 123102 123106
47 Days Ago
Speaker blockouts update
47 Days Ago
hanging fish LODs complete for 3 variants. prefabs updated
47 Days Ago
ship_searchlight textured
47 Days Ago
Spawn new scientists on small oilrig
47 Days Ago
Reduce odds of scientists charging
47 Days Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
47 Days Ago
syncvar_ilpostprocessor_hook -> main
47 Days Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
47 Days Ago
Revert file change
47 Days Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
47 Days Ago
Merge from additional_environment_volume_shapes
47 Days Ago
Merge from main
47 Days Ago
Do not highlight cart button on owned items
47 Days Ago
codeanalysis_build_stripping -> aux3
47 Days Ago
Include editor
47 Days Ago
merge from j25_monument_fixes
47 Days Ago
codeanalysis_build_stripping -> aux3
47 Days Ago
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47 Days Ago
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47 Days Ago
Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns This would cause sporadic exceptions during benchmark run. Tests: autobench in editor
47 Days Ago
S2P all
47 Days Ago
jungle_floor_shadow_proxy -> main
47 Days Ago
Fixed jungle floor shadow proxy. Parse object name in highlights to remove the shadow proxy cube
47 Days Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
47 Days Ago
Fix scientists not reacting to loud gun sounds when patrolling
47 Days Ago
When checking out, fallback to browser if the steam overlay didnt open for whatever reason
47 Days Ago
increased culling distance on static doors
47 Days Ago
Only create new stopwatch if we need to