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123,691 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Add shader to InstancedScheduler (2021 prefabs not compatible with 2019)
2 Years Ago
Copy meshes into the single geometry buffer via a shader to deal with meshes with Read/Write disabled
2 Years Ago
changes to anim input and transition speed
2 Years Ago
added freefall chute open left & right to player animator blendtree
2 Years Ago
Fixed some ticketed FX issues on the Oil Rigs. S2P'd both.
2 Years Ago
deleted homing missile launcher world model rig fbx as it isnt needed
2 Years Ago
edited homing missile launcher entity prefab and override controller
2 Years Ago
Fixed shader errors
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Added dof_squeeze and dof_barrel convars to control anamorphic bokeh
2 Years Ago
Added anamorphic bokeh squeeze and barrel distortions
2 Years Ago
gingerbread building skin models/LODs Gibs and colliders
2 Years Ago
manual merge from mirrors branch (2020), need to fix shader compile error before I can test prefabs
2 Years Ago
Fixed depth-of-field sampling leakin/haloing focused edges into a blurred background
2 Years Ago
added homing missile lods, textures and materials
2 Years Ago
Don't serialize forceAcceptAmmo no attack heli turret
2 Years Ago
manifest rebuild
2 Years Ago
merge from chinook_ground_fx_fix
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Moved parachute canopy visuals to client-side only GameObject
2 Years Ago
Move parachute world colliders to server side only GameObject
2 Years Ago
Merge Main -> Parachute
2 Years Ago
Fix start vertex of multidraw being incorrect Some cleanup
2 Years Ago
Merge Main -> Save241
2 Years Ago
Fixed tugboats not drifting if they had deployables or doors. Tugboats now also check On state and don't drift if engine is on (though this was already very unlikely to ever happen).
2 Years Ago
Compile fixes
2 Years Ago
Merge from main
2 Years Ago
Make steamID optional for clan score events Nexus clan implementation updates for score events Update FP.Nexus
2 Years Ago
Added an information panel to the inventory that displays whether a blueprint is already unlocked, can be unlocked or cannot be unlocked
2 Years Ago
If boats are blocked from drifting, boatdriftinfo convar will now tell us why
2 Years Ago
Show draw call count with multidraw in perf 7 properly Move the temp manually assigning of computebuffers every frame above the loop that skips values
2 Years Ago
Fix mutlidraw count not being reset when new meshes are added
2 Years Ago
Ensure that non-multidraw instanced rendering still works to compare & see what is broken
2 Years Ago
Add all other mesh data to buffers & ensure they are assigned inside the shader: all uvs, normals, tangents, colors Ensure all buffers are diposed
2 Years Ago
Attack heli: Fixed gunner interaction being possible from driver seat
2 Years Ago
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
2 Years Ago
Another compile fix
2 Years Ago
Client compile fix
2 Years Ago
Fixed parachute camera motion not getting applied to first person spectating
2 Years Ago
Merge from main
2 Years Ago
More closely snap the camera to the accurate perspective when spectating a mounted player
2 Years Ago
Fix draw calls so uvs at least work Add MaterialCache so we can enable `RUST_PROCEDURAL_INSTANCING` on materials without modifying the source materials in the editor Various fixes
2 Years Ago
Merge from main
2 Years Ago
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
2 Years Ago
Parachute seat no longer pauses mounted animation
2 Years Ago
Update backpack slot icon in inventory and locker panels
2 Years Ago
progress