123,636 Commits over 4,171 Days - 1.24cph!
deleted homing missile launcher world model rig fbx as it isnt needed
edited homing missile launcher entity prefab and override controller
Added dof_squeeze and dof_barrel convars to control anamorphic bokeh
Added anamorphic bokeh squeeze and barrel distortions
gingerbread building skin models/LODs Gibs and colliders
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manual merge from mirrors branch (2020), need to fix shader compile error before I can test prefabs
Fixed depth-of-field sampling leakin/haloing focused edges into a blurred background
added homing missile
lods, textures and materials
Don't serialize forceAcceptAmmo no attack heli turret
merge from chinook_ground_fx_fix
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Moved parachute canopy visuals to client-side only GameObject
Move parachute world colliders to server side only GameObject
Fix start vertex of multidraw being incorrect
Some cleanup
Fixed tugboats not drifting if they had deployables or doors.
Tugboats now also check On state and don't drift if engine is on (though this was already very unlikely to ever happen).
Make steamID optional for clan score events
Nexus clan implementation updates for score events
Update FP.Nexus
Added an information panel to the inventory that displays whether a blueprint is already unlocked, can be unlocked or cannot be unlocked
If boats are blocked from drifting, boatdriftinfo convar will now tell us why
Show draw call count with multidraw in perf 7 properly
Move the temp manually assigning of computebuffers every frame above the loop that skips values
Fix mutlidraw count not being reset when new meshes are added
Ensure that non-multidraw instanced rendering still works to compare & see what is broken
Add all other mesh data to buffers & ensure they are assigned inside the shader: all uvs, normals, tangents, colors
Ensure all buffers are diposed
Attack heli: Fixed gunner interaction being possible from driver seat
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
Fixed parachute camera motion not getting applied to first person spectating
More closely snap the camera to the accurate perspective when spectating a mounted player
Fix draw calls so uvs at least work
Add MaterialCache so we can enable `RUST_PROCEDURAL_INSTANCING` on materials without modifying the source materials in the editor
Various fixes
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
Parachute seat no longer pauses mounted animation
Update backpack slot icon in inventory and locker panels
updated player gliding anims and hooked up in player animator
Implemented Flag_CanModifyEquipment.
Client menus now run the same checks as server.
Log when players mount & dismount vehicles
HAB equipment can trigger a re-equip delay when destroyed.
HAB armor has a 60 second re-equip delay.
attack heli distant flight sound tweaks (missed files)