reporust_rebootcancel

123,781 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Added More detailed Engine Emissive for F-15E Stike Eagle
2 Years Ago
Ugly but PPS-compliant fix attempt for Water5 black / flickery screen when near water
2 Years Ago
Removed Duplicate F15E Mesh
2 Years Ago
Setup F15E Strike Eagle Flyby Added Basic Emissive Engine Glow
2 Years Ago
merge from august_art_bugfixes - broken RHIB LODs
2 Years Ago
merge from sunburn-pack-fix (just the sun glasses mat)
2 Years Ago
merge from emoji_skin_tone_removal
2 Years Ago
Fixed cullAllChildren not always culling all children (anything I say here will only make things worse)
2 Years Ago
Tiny optimization in PrefabPreProcess when cullAllChildren is true (not what it sounds like)
2 Years Ago
Fixed --instanced-rendering not enabling instanced rendering
2 Years Ago
Modified edge-of-world check to work for all vehicles, not just boats
2 Years Ago
Redo tooltip help commit
2 Years Ago
Help info for the new convars
2 Years Ago
Merge from main
2 Years Ago
Tweaked convar defaults
2 Years Ago
set up f15 3d model in the f15 prefab
2 Years Ago
Minor edits
2 Years Ago
▅▋▆▍▌▋▍▉▆ ▉▄▅▊▄▉█ ▊█ ▉▄▅, ▍▊▊ █▋▋▋▍ ▅▍ ▍▌▆█ ▌▍ ▌▊▆▄█▊▇▇
2 Years Ago
Added F-15E Strike Eagle Model and Textures Setup F-15E Materials and Basic Prefab
2 Years Ago
Set a sensible tutorial bear tether range. Remove blocked navigation topologies from tutorial bear. Tutorial bear ignores other animals.
2 Years Ago
saved out scene
2 Years Ago
Animals can now be range-tethered to their spawn point for roaming. Set regular animal prefabs up to continue their previous behaviour. Set a tether on tutorial bear.
2 Years Ago
▉▆▋▌▉▇ ▊▄▊ ▋▇▆▅ █▄▇▉ ▇█▄▉▊▋▌▍, ▉█▊▉▅▄▊ ▌▅▊ ▊▋█▋ █▆▄▌ ▋▋▆█▌▍
2 Years Ago
▉▊▇█▊ ▊▋▄█ ▄▍_▋.▌
2 Years Ago
█▄▍▄▋▌▌▄▅▆█ ▅█▇▆▌ - ▌▌▇▉▄▊▅█▉▍ ▍▅█▍▊ ▉▆▄▆██▊▅▅ ▅▍▉▇▊▋ ▄▋ ▉▉█▆ █▅▇▋▍██ ▌▌▋▊▆▊▌▍█▅▋
2 Years Ago
Properly parse for valid, non-escaped rich text in the user portion of the chat message Also fixes chat.add not parsing emoji correctly in a better way than the fix on emoji_rich_text_fixes
2 Years Ago
Improved drift-to-shore code
2 Years Ago
Fixed merge issue with unneeded using statement
2 Years Ago
Fix emoji not working if the players username has a '<' symbol in it
2 Years Ago
Merge from airpatch_media
2 Years Ago
Initial simple implementation of boat drift-to-shore when nobody is around
2 Years Ago
More working files (6P atlases) Separated temps from finals.
2 Years Ago
▉▉▊▍ ▆▆▇▉▌▆█▇
2 Years Ago
█▍▆▉▆ ▉█▉▉▉▍▋.▄█▉▋▄▌▋▇▆▉ ▉▅▉█▍▅▊▍▌▄ ▋█▍▉▄ ▇▉▆▄ ▄▉ (▍▉▆▍█▉▋▄▌▅ ▌▅▍▇▅▄▌ ▉▇ ▌▉▊▍ ▍▉▉▍▊▊ ▇▉▇▅▄ ▊▊▆▉ ▉▊▍ ▍▄▌▍▇▍▆ ▍▇▊▊▊▆ ▍▆▊▆ █▌▉▅ ▇█▊█▍ ▍▋▉▋ ▆▄▋▍▊▊ ▄ ▄▅▉▋▊▇ ▊▌▊) ▌▄▇▄ ▄▅▊ ▄▋▉ ▉▆█▇▄█ █▉▇▉▍▆▆▊ ▉▅ ▆▇▌█▄▋▋▋▄▌ ▇▉▊▅█▊▅▄▄▌▊ ▋▉▆ ▆▋▆▇▋ ▊▋▋█ ▍▌▇ ▆▇█▌█▊▆ (▅▅▌ ▌▆▄▇▅ ▅▉▋▉█▋▉▅ ▇██▄█▅ ▊▄▋▇ ▅█▋▊ ▆▇▍█▇ ▅█▌▄▆█ ▉▉▅▊▇█▉▊)
2 Years Ago
merge from 6775
2 Years Ago
2 Years Ago
Fix so it works when you are making straight connections with no points in between
2 Years Ago
▅▆▅▅▄ ▉▇▉▊▊▅▆▄▅▇▋▆▍▇▅▄ ▊▌▉▍▅▅▆ ▆▅▍ ▌▇▄▇▌▌█▋▅▋ ▊▇▅▅▅█ ▅ ▍▊▅▊▉▉▍▉▇▉▆▌ ▇▄ ▆█▊▇ ▍▍▌█▌ ▌▅▅█ █▆▋ █▌▊▍ ▆▊ ▍▇▇ ▋▅▌▉ ▆▆▌▋▊▇▌█ ▋▅▉▇▉▋
2 Years Ago
Added tutorial bear prefab.
2 Years Ago
PathFinder.GetBestRoamPosition can now take an anchor position instead of using current position. Updated calls to use their current position as anchor.
2 Years Ago
When disconnecting wires & industrial pipes it will resume the pipe from it's last position, allowing you to reconnect
2 Years Ago
merge from main
2 Years Ago
Fixed some industrial lights material being set to "Opaque" instead of "Transparent"
2 Years Ago
Animal navmesh prefab setup and generation for tutorial island. Initial navmesh settings, can tweak if needed when we have final island size.
2 Years Ago
homing missile launcher setup textures, materials and prefab removed blockout
2 Years Ago
Fixed building tier disappearing from radial menu when valid building skin is set
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Starting next conversation stage Cleaned up conversation flow on tutorial npc Fixed using the debug tutorial misison shortcut wouldn't allow speak to scientist stage from completing (TutorialIsland no longer implements IMissionProvider)
2 Years Ago
Finish off cooking tutorial Refactor MissionObjective so we only have one ProcessMissionEvent method to override, it now receives a MissionEventPayload that includes any valid information about the event (a networkable id , an int or a uint) Cuts down on lots of vague casting and prevents objectives overriding the wrong overload and inadvertedly missing events Added consume mission objective type