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123,781 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Use HasCloseConnections instead of Vis.Entities for TrainCar and JunkPile
2 Years Ago
Added warnings for mismatched file id and mission not being assigned to manifest
2 Years Ago
Added a class description comment to ObjectWorkQueue
2 Years Ago
Updated tooltip text for JunkPileWater.Queue
2 Years Ago
Main Camera update
2 Years Ago
Updated dev cam model. Moved to prefab for future adjustments
2 Years Ago
Merge from main
2 Years Ago
Some rich text handling improvements when using chat.add, still has some issues
2 Years Ago
Cherry picked 85622
2 Years Ago
Fixed 6point particle shader rotation breaking lighting
2 Years Ago
Fixed incorrect var
2 Years Ago
fixed rhib lod materials adjusted LOD3 lod mat
2 Years Ago
wall rack LOD issue fixed - turns out it was being triangulated badly so set manual traingulation of that particular polygon issue was also persistent on a lower lod level, fixed that too.
2 Years Ago
burst module weapons have slightly reduced time between shots and a bit less recoil overall
2 Years Ago
display recovery probability and time left on wounded screen
2 Years Ago
tweaked sunglasses lens and lens_polarised albedos so that they are darker and more opaque
2 Years Ago
Tweaked train tunnel materials that rely on the oil_rig_trims textures. Attempted to make them look like how they did originally before the texture changes Added oil_rig_trims_alt_spec texture
2 Years Ago
#UNITY_EDITOR fixes
2 Years Ago
Merge from main
2 Years Ago
Fixed exception and emoji's failing to load if the emoji gallery was closed and reopened while emoji's were being downloaded from the server Emoji's now download faster (was every 1.5s, now 1s)
2 Years Ago
Unsaved
2 Years Ago
New PrefabIdRef, allows us to store a PrefabId for a given target as simple uint instead of a direct link to the entity or manually copying the ID across. Includes a PropertyDrawer with an object field so the target prefab can be dragged into the field but only a uint is saved New IgniteOven mission objective type Started on follow up cooking mission
2 Years Ago
Make sure we definitely stop before world edge
2 Years Ago
Merge from main
2 Years Ago
The learn button will no longer appear on blueprints if the blueprint is already learned or is a default blueprint
2 Years Ago
Fix instanced meshes with 0 count writing 0 index & the culling system reading "0-700k" as the range for that mesh Change `sliceIndexes` from a uint to a struct that has `startIndex` and `length` instead of reading the next index Rename `sliceIndexes` -> `renderSlices` Rename `sliceLengths` -> `sliceCounts`
2 Years Ago
Fixed emoji's not loading properly on the client if there were more than 4 custom emoji on the server Server emoji's will now load in gradually, 1 emoji per second to avoid hitting the server rate limit
2 Years Ago
Refactor map shader so the bits related to getting the map pixel colors are in a shared include file Add a new shader for things in the world which renders the map onto it Updated clan table to show the actual map instead of something else
2 Years Ago
Reconvert building blocks for instanced rendering Mark roofs & windows as "global networked" (again?)
2 Years Ago
Start removing instanced rendering configs from non building block entities
2 Years Ago
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2 Years Ago
Merge from clan_chat_emoji_fix
2 Years Ago
Move culling mesh counts to GPUCulling class Remove all workshop skin support since it is causing issues & we can do it properly later
2 Years Ago
Change test_instanced_culling to spawn prefabs in a predetermined grid shape to identify patterns of meshes that fail to display / disappear
2 Years Ago
Increase gc.buffer default to 4096 in the editor so big maps don't take forever to load
2 Years Ago
Set ShouldTransferAssociatedFiles for painted item storage entity (fixes egg suit texture not transferring between servers)
2 Years Ago
Refund the whole crafting queue of sleepers when a player loots them
2 Years Ago
Update DrawCall buffer from CPU every frame for stability Fix typo in GPUBuffer<> wrapper
2 Years Ago
Refactor & organize computebuffers with GpuBuffer<T> wrapper to ensure type safety & standardize the way computebuffers are expanded & created Always clear the full memory of a ComputeBuffer when it is created Default copy the existing ComputeBuffer over to the new one when expanding it
2 Years Ago
network++
2 Years Ago
Disable clan system by default
2 Years Ago
Merge from main
2 Years Ago
merge from nexus
2 Years Ago
Server compile fix
2 Years Ago
Support turning on/off clan system with clan.enabled convar
2 Years Ago
Write the entire DrawCall array to the ComputeBuffer when it expands
2 Years Ago
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2 Years Ago
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2 Years Ago
Wide weapon rack lights can now be wired up.
2 Years Ago
phrases