reporust_rebootcancel

128,799 Commits over 4,232 Days - 1.27cph!

2 Years Ago
Dropped items now use Continuous Speculative collision all the time, the only usable mode for vehicle<->item interaction @ 16Hz. The mode can occasionally cause small dropped items to fall through terrain, so DroppedItem has a new terrain check that activates if required and puts them back on top (will not affect intentionally dropping items under terrain as admin).
2 Years Ago
Setup push gesture, assign to double door and adjust timings to match
2 Years Ago
Prevent wanted poster saving debugging screenshots in builds
2 Years Ago
Increased wanted poster collider thickness, prevents it from getting blocked by the wall collider in some cases Fixed not being able to update wanted poster after clearing it
2 Years Ago
Fixed trophies not loading properly when entering/exiting network range Fixed trophy nametag displaying incorrectly when no trophy has been inserted
2 Years Ago
Also fix wanted poster pickup
2 Years Ago
Fixed single weapon racks getting picked up as horizontal racks
2 Years Ago
Added fancy new torch fx when mounted to a wall, not enabled if using the diving torch
2 Years Ago
Fixed heads not being valid after being dropped in the world
2 Years Ago
Fixed several abyss hazmat issues on trophy mount (randomizer will always pick option 0, disable tanks and animators)
2 Years Ago
Adjusted the eyelids on the small trophy so the eye doesn't clip through the eyelids and give me nightmares Only save clothing on the head item if it covers the various head slots
2 Years Ago
Added a tooltip for the dynamic range compression option
2 Years Ago
Loot fix
2 Years Ago
Added a placeholder menu item for BaseGiggableEntity to allow items to be "dug" via interaction (until spades work...) Flag markers grant items when dug up.
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Diggable entity wip stuff
2 Years Ago
999 more bakes to fix various vertex precision problem areas
2 Years Ago
Fixed broken AO in tunnel stairwell entrances
2 Years Ago
Deleted unused slopes and prefabs
2 Years Ago
baseline
2 Years Ago
Spawn flag entity when a sweetspot is fully detected
2 Years Ago
Added flag entity
2 Years Ago
set reverse close anim to play at same speed (2) as standard close anim in the animator
2 Years Ago
removed delay from saloon door anims
2 Years Ago
Fix #SERVER compile error
2 Years Ago
push doors vm and 3p anim, added to v gestures and player animator
2 Years Ago
Removal basics (very wip)
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Fixed portacabin materials
2 Years Ago
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2 Years Ago
Terrain blending now working with Mesh terrain type (e.g. cliff); fully automatic for now but requires MeshTerrainRoot script on hierarchy
2 Years Ago
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2 Years Ago
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2 Years Ago
more wip placeholder UI and sweetspot detection
2 Years Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
2 Years Ago
Subtracting 87935
2 Years Ago
Fixed ProceduralMapRailSimple using a tiny world size
2 Years Ago
train_tunnel_double_entrance_b implementation
2 Years Ago
Hunting trophy compile fix when neither server nor client
2 Years Ago
Fixed rail network link missing from underground map
2 Years Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
2 Years Ago
Fixed weird circular / tight rail generation around rail entrances
2 Years Ago
Detection point and debug gizmos.
2 Years Ago
Cleaned up sethealth, setradiation and setwater methods. Allowed access to server admins. Swapped to debug rather than player.
2 Years Ago
Compile fix.
2 Years Ago
Swapped PlayerMetabolism override to only be on the server.
2 Years Ago
Sweetspot detection wip
2 Years Ago
Swapped to using DDraw for frustum rendering.
2 Years Ago