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128,799 Commits over 4,232 Days - 1.27cph!

2 Years Ago
Only save number of storage slots for client, let server recalculate them on startup Fix using phrase `Examine` instead of `Loot`
2 Years Ago
Add `CheckParent` as an optional parameter to the `MaxDistance` attribue instead of manual checks Apply `CheckParent` to Keylock as well
2 Years Ago
Apply same fix to picking up the codelock
2 Years Ago
Fix not being able to enter code on one side of the door, when you are too far away from the codelock but within interaction range of the door
2 Years Ago
Merge from main -> horse_loot_panel_fix_2
2 Years Ago
Major cleanup, simplification and optimization to mesh-based terrain shader support
2 Years Ago
Add IO slots to spooky speaker to turn it on and off, no power required to run
2 Years Ago
merge from halloween2023
2 Years Ago
logo update phrases
2 Years Ago
vampire stake icon setup
2 Years Ago
merge from rockingchair_remove_prints
2 Years Ago
merge from halloween2023
2 Years Ago
Save the equipment & storage inventory separately in protobuf
2 Years Ago
Don't show "Open Storage" menu option if they have no saddle bags equipped / no storage slots
2 Years Ago
World models for DraculaMask/DraculaCape
2 Years Ago
Reworked the train signal lights and lighting.
2 Years Ago
vampire stake loot spawn (small loot bag) bonus loot for scarecrow kills with vampire stake increased chance of additional frankenstein parts
2 Years Ago
vampire stake sounds
2 Years Ago
Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag Increase saddle bag from 6 -> 12 storage slots again Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different) Create a new menu option for "animal storage", keep examine as the equipment loot panel
2 Years Ago
Dracula outfit viewmodel
2 Years Ago
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2 Years Ago
DraculaMask fits over a bandana
2 Years Ago
frankenstein buffs, light vs heavy is more apparent increased base frankenstein health from 100 to 150
2 Years Ago
Tweaked entrance heightmap to fix odd foliage placement
2 Years Ago
missing file
2 Years Ago
progress
2 Years Ago
lr300 holdtype override updates
2 Years Ago
updates to push gesture asset and gestures animator
2 Years Ago
Dracula outfit lods
2 Years Ago
GenerateRailLayout improvements CreateRailCostmap improvements
2 Years Ago
merge from halloween2023
2 Years Ago
scoreboard fixes (again)
2 Years Ago
Removed redundant print statements
2 Years Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors
2 Years Ago
Added shirt/vest to Dracula cape Improved cape setup
2 Years Ago
Reverted back to using line renderers for camera frustum.
2 Years Ago
merge from wire_tool_reconnect
2 Years Ago
Updated Player Image and Name Position for First Wanted Poster Variation
2 Years Ago
Added Second and Third Wanted Poster Variation Added Second and Third Wanted Poster Materials and Models Setup Basic Prefab for Second and Third Wanted Poster
2 Years Ago
Updated First Wanted Poster FBX to have correct position, so shouldn't clip through walls anymore.
2 Years Ago
merge from cinematic_tools_changes
2 Years Ago
Proto gen
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Update island prefab
2 Years Ago
Updated all triggers that needed the new Physics Debris layer. Required S2P on excavator and junkyard.
2 Years Ago
Fix up kayak tutorial stage Delay recycling the island until the player has respawned on the island, fixes a heap of bugs and looks a lot nicer
2 Years Ago
Parent dropped items on trains. Even though item behaviour when entering or leaving a trigger isn't great, they get very confused about the kinematic movement without being parented.
2 Years Ago
Bar door tweaks