135,996 Commits over 4,324 Days - 1.31cph!
merge from shader_variant_cleanup
scientist_spawner_new_ai -> main
Merge from improve_sail_deploy
Merge from wearable_icons_fix
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scientist_spawners_enabled now affects Scientist Boat spawning
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
merge from skinviewer_cleanup
kill_scientist_boat_fix -> main
Fix scientist boats becoming bricked when using killscientists command
merge from skinviewer_cleanup
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
Merge from hackweek_meshlod_qol
merge from tropicalprefabs_warning_fix
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
merge from safezonewarning_fix
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
Increase ADS aim sway when on a moving player boat
Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
Restored warning popup when disconnecting or quitting from a safe zone
Updated the popup to match the new UI
Merge from kapok_branch_col_optim
Fixed any toast showing up cancelling the game tip think coroutine forever
texturing progress - apartment complex
Removed old text.SetAllDirty() in GameTip::Update, was murdering performance when a toast was visible
Fixed game tips never showing up, their canvas was not enabled when popping from Think()
Add protection for mounted cannon users (50% to all for now)
merge from hackweek_more_tests
Removed mainmenu show in Client.Connection::CancelLoading, causing NREs
Include check for terrain layer in Deployable_GroundWatch_Matches_DeployLayers
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Guns Box - optimized mesh and LODs
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes