reporust_rebootcancel

128,698 Commits over 4,201 Days - 1.28cph!

Yesterday
merge from main
Yesterday
Merge from junkpile_jump_improvements_2
Yesterday
Water junkpile ladders use the force look at option so players don't briefly go into ladder mode when running off the side of the junkpile or when they are facing the wrong way underneath a junkpile
Yesterday
Merge from horse_medsyringe_healing
Yesterday
- Fix horse health not updating correctly in main vitals HUD - Horse health now gets a special horse icon in the vitals HUD. Cog icon is still used for other vehicles - Fix medical syringe showing horse speed boost as an incorrect percentage, now shows extra km/h
Yesterday
merge from main
Yesterday
Store drone accessible state on the map marker
Yesterday
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
Yesterday
Merge from main
Yesterday
Subtract 135187 (revert water jump out height to 13)
Yesterday
TestTrees cleanup
Yesterday
Align the sort settings to the top of the loot panel for large containers, the bottom for small
Yesterday
ttk convars
Yesterday
Cleanup, fix errors
Yesterday
Cleaned up client/server ores tests Added comments
2 Days Ago
Merge from box_sorting_ui
2 Days Ago
merge from puzzle_reset_changes -> main
2 Days Ago
Add radiation to launch puzzle reset S2P
2 Days Ago
Move trainyard puzzle reset on top of the puzzle room (only half covered it?) Add radiation to trainyard puzzle S2P
2 Days Ago
Add radiation to dome puzzle S2P
2 Days Ago
Shifted puzzle reset so it covered the entire sewer branch puzzle Add radiation S2P
2 Days Ago
Fixed item test RPC factory
2 Days Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
2 Days Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
2 Days Ago
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2 Days Ago
Add radiation to satellite Shrunk puzzle reset to the keycard room: covered the entire monument S2P
2 Days Ago
Shrunk radtown puzzle reset range and centered on the building: it was huge Enabled radiation S2P
2 Days Ago
Add radiation to power plant main puzzle building S2P
2 Days Ago
Updating meta data for v4 update anims
2 Days Ago
Enable radiation on NMS S2P
2 Days Ago
Try merging two existing puzzle resets into the larger one so we only have a single RadiationTrigger in the monument - remove PuzzleReset generator that had no IO connections - move it's SpawnGroups over to the other PuzzleReset Enable radiation on the new single puzzle reset S2P
2 Days Ago
Skip spawning Xmas event gifts to debug.invis players
2 Days Ago
Add radiation to harbor 2 keycard room S2P
2 Days Ago
Compile fix, third times the charm
2 Days Ago
Add radiation to harbor 1 keycard room S2P
2 Days Ago
Move ferry terminal puzzle reset over to the puzzle room because it was on the wrong side of the monument Enable radiation on the ferry terminal keycard room S2P
2 Days Ago
Don't spawn eggs/candy for debug.invis players during seasonal events
2 Days Ago
Enable radiation on airfield puzzle room S2P
2 Days Ago
Compile fix again
2 Days Ago
horseriding - updated anim settings
2 Days Ago
jackhamer - set to use custom spine & added values
2 Days Ago
Compile fix
2 Days Ago
Moved all test runner convars to DEBUG only
2 Days Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
2 Days Ago
Update: ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions - all existing implementations report "full" gathers This feeds into whether we'll stop running UpdateSubscriptions or not. Will use this to throttle-and-prioritize cell streaming to spectators Tests: editor compiles
2 Days Ago
sound changes on 50cal PT boat guns
2 Days Ago
including water depth in shallow water velocity scaling
2 Days Ago
Make sure the shore vector array is not filled with NaN values when water system is null
2 Days Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
2 Days Ago
merge from puzzle_reset_changes -> main