reporust_rebootcancel

131,412 Commits over 4,262 Days - 1.28cph!

4 Days Ago
Fix tropical1 terrain size, and add earlier assert
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
4 Days Ago
RC (not s2p'd)
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 3 of X, because Plastic is a broken mess]
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 2 of X, because Plastic is a broken mess]
4 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 1 of X, because Plastic is a broken mess]
4 Days Ago
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4 Days Ago
Dwelling prefab zero points Heightmap for ruins Scene backup
4 Days Ago
Boat prefabs
4 Days Ago
Docks
4 Days Ago
Merge from naval_update
4 Days Ago
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues
4 Days Ago
Reset _activeAnimatorController in OnDisable, fixes hold type not updating properly after a player model has been pooled
4 Days Ago
Fix scarecrow headwrap not working on female players
4 Days Ago
merge indirect_instancing fixes
4 Days Ago
Added convar to the settings menu
4 Days Ago
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4 Days Ago
Large & small boathouse prefabs. Fixed shadow proxy on walkway large stairs.
4 Days Ago
Zero'd coords.
4 Days Ago
2 new ruins.
4 Days Ago
Potential fix for NPCAnimController NRE
4 Days Ago
Merge: from main - Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
4 Days Ago
Update: BaseEntity.UpdateParenting no longer tries to update network group - When client receives an entity snapshot, allow it to update the network group if it's out of sync We already get network group change messages - there's no need to try to "guess" on the client and potentially desync. Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
4 Days Ago
add convar setting for hammer always displaying health info, if you dislike clutter and want to turn it off
4 Days Ago
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
4 Days Ago
Bugfix: Run same network-group-inheritance checks on client when recieving snapshots This resovles a scenario where dropped items/players on a cargoship/crane/etc have local net group, but client resolves global net group. Tests: Spawned cargo ship, spawned NPC, player - killed both. dropped items. flew away, destroyed them via console, flew back - they were gone
4 Days Ago
ScarecrowHead, FrankensteinMask and BanditOutfit repose
4 Days Ago
50cal reload sounds added to the animation of the single 50cal
4 Days Ago
box ore - model tweaks
4 Days Ago
Chages on the casino ambience and wind ambience
4 Days Ago
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
4 Days Ago
Fixing health info exceptions after 1st round of testing - sinking boats, generalized - horses health info obscuring view
4 Days Ago
Merge from naval_missions
4 Days Ago
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
4 Days Ago
Small improvements to air wolf vendor conversation and some more english dialogue string fixes
4 Days Ago
Bunker cannon tweak & sandbags that match the tropical islands.
4 Days Ago
Merge: from main
4 Days Ago
rebuilt manifest
4 Days Ago
Cliff shadowproxy fixes
4 Days Ago
merge from main - will need manifest rebuilding
4 Days Ago
rebuilt manifest and skins
4 Days Ago
adjusted world model emissive values to match viewmodel
4 Days Ago
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4 Days Ago
Merge from naval_update
4 Days Ago
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