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141,673 Commits over 4,383 Days - 1.35cph!

Yesterday
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Yesterday
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
Yesterday
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
Yesterday
Subtract 150051 (introduced stepping issues)
Yesterday
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Yesterday
binoculars_fix -> main
Yesterday
Ensure range transform respects ui scale
Yesterday
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
Yesterday
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
Yesterday
Player seed work
Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
Added a new Animator Override Updater tool to batch update overrides when replacing an animation on the base player animator Since overrides work by overriding clips (not states) replacing the clip breaks every override that was referencing that clip This automates the process of hooking them all up Replaced the stance-idle clips in the Idle/Aiming blend tree with 3p_idle_unarmed and then ran the updater, updated 141 override controllers
Yesterday
Adjusted mortar guidemesh to face the correct way
Yesterday
merge from automated_testing
Yesterday
Auto turret target death and item giving fixes
Yesterday
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
Yesterday
main -> PlayerRigUpdate2
Yesterday
merge from main -> optimize_plant_lod_wind
Yesterday
Fix berry bush seedling being missed by previous optimizations
Yesterday
Roses - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
Yesterday
magazine_look_angle_fix -> main
Yesterday
Potatos - disable motion vectors on all LODs
Yesterday
Corn - disable motion vectors on all corn prefabs
Yesterday
Plants spawned via `spawnplants` will have their grown paused so they stay the same stage
Yesterday
Add `spawnplants` command that will spawn every stage of every plant in a grid
Yesterday
Fix magazine dropping and other world space parent to bone weapon effects from not respecting object angles
2 Days Ago
merge from automated_testing
2 Days Ago
Include AutomatedTests prefabs in the bundles
2 Days Ago
Audio changes for the Salvaged Cleaver rework
2 Days Ago
Sunflowers - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
2 Days Ago
Same idea for wheat - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
2 Days Ago
merge from automated_testing
2 Days Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
2 Days Ago
More darts improvements - fix reticle accuracy and use animation curve for smoothness - improve ui, add focus bar to be able to visual how much focus you have left - added zoom option for seeing board closer while still maintaining throw distance - fix scoring for ending turn on 1 point left, and small refactor for ending on bullseye counting as double - add more convars for playtest tweaking
2 Days Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
2 Days Ago
Disable motion vector on the orchid billboard renderers (it was still doing motion vector pass despite the billboard material having wind disabled) and swap in the wind disabled lower LOD material
2 Days Ago
Add orchid wind disabled materials
2 Days Ago
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2 Days Ago
Apply lower LOD materials to hemp prefabs
2 Days Ago
Make wind disabled versions of hemp materials
2 Days Ago
industrial garage door; - texture updates still wip
2 Days Ago
Assign wind disabled version of material to lower LODs and disable motion vectors on them
2 Days Ago
Merge from 3p_spectator_improvements
2 Days Ago
Viewmode fixes: - Now need to press shift+F3 to set additional viewmodes. Just pressing F3 will only toggle between standard 1st and 3rd person. - SpectatePlayer should now return the correct currentViewMode during both spectate and demo playback. Removed hack for getting the viewmode - Can now switch between all viewmodes during demo playback - Fix SpectatorMode.Update not being called in third person during demo playback
2 Days Ago
Industrial Storage - texture update
2 Days Ago
Make lower LOD material variants of the berry plants with wind disabled