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110,875 Commits over 3,897 Days - 1.19cph!

5 Days Ago
Siege tower constructable gibs
5 Days Ago
Merge from main
5 Days Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
5 Days Ago
Fixed error when loading borked ballista ammo item
5 Days Ago
dirty SDF sculpting proof of concept, in-editor test setup only
5 Days Ago
Catapult and battering ram constructable gibs
5 Days Ago
5 Days Ago
Ballista constructable setup
5 Days Ago
Fixed catapult fire interaction available when looking at the ammo container
5 Days Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
5 Days Ago
- Ballista Guidemesh - Ballista Build Stages
5 Days Ago
Better catapult constructable colliders Tweaked bounds
5 Days Ago
Merge from quality
5 Days Ago
Merge from main
5 Days Ago
Fixed catapult server error
5 Days Ago
Fixed horse lootpanel max speed indicator
5 Days Ago
merge from fix-filterrichtext
5 Days Ago
merge from hot_air_balloon_unparent_noclip
5 Days Ago
merge from tutorial_island_fixes
5 Days Ago
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6 Days Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
6 Days Ago
Greybox scene updated with poses
6 Days Ago
Pose backups
6 Days Ago
Codegen
6 Days Ago
Parent merge
6 Days Ago
Merge from primitive
6 Days Ago
Codegen
6 Days Ago
Merge from main
6 Days Ago
Transform copier script changes
6 Days Ago
Merge from zipline_dismount_angle
6 Days Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
6 Days Ago
Codegen
6 Days Ago
Merge from main
6 Days Ago
Greybox scene update
6 Days Ago
Base player armour prefab (cine)
6 Days Ago
More dir changes
6 Days Ago
Dir changes, added armour materials
6 Days Ago
Knight armour merges
6 Days Ago
Merge from protobuf_osx_fix
6 Days Ago
Merge from fix_vending_multiplier_widget
6 Days Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
6 Days Ago
Added generate.command so you can just double click rather than running terminal
6 Days Ago
Fixed protobufs not generating on OSX
6 Days Ago
Timeline updates + backups
6 Days Ago
Unsaved
6 Days Ago
Move materials script
6 Days Ago
Both wooden shields now use wooden impact pfx
6 Days Ago
Fixed "ent kill" commands affecting shields
6 Days Ago
Scene backups
6 Days Ago
Horse code cleanup Fixed handbrake not working properly