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122,638 Commits over 4,048 Days - 1.26cph!

3 Days Ago
updated import defaults of mattress
3 Days Ago
large wooden bullet container variant A and B collision and initial prefab setup
3 Days Ago
Settings slider tweak prefab
3 Days Ago
old single mattress prop blockout collision and initial prefab setup
3 Days Ago
removed viewmodel reference from outbreak suit
3 Days Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
3 Days Ago
S2P all
3 Days Ago
Fix ladder placement issues on jungle, frontier, and stone roof colliders
3 Days Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
3 Days Ago
Add keybind to control option UI
3 Days Ago
Make `ddraw.clear` work with Instanced DDraw
3 Days Ago
fixed van_b and van_c LOD4/5 occluding players inside
3 Days Ago
Merge from foliage_instancing
3 Days Ago
Merge from main
3 Days Ago
Remove unused variables
3 Days Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
3 Days Ago
Added basic, advanced and pure icons for warming and cooling teas
3 Days Ago
merge from main
3 Days Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
3 Days Ago
merge from main
3 Days Ago
Cooling tea recpie changed - white white blue blue Warming tea recpie changed - white white yellow yellow
3 Days Ago
merge from jungle_update_improvements
3 Days Ago
Also fix invalidate cell blocks step for negative coords
3 Days Ago
Fix compute cell block issues when using negative coords
3 Days Ago
syncvars -> aux3
3 Days Ago
Ensure SyncVars run first in the build process. Don't create a lock on Rust.Global.dll
3 Days Ago
syncvars -> aux3
3 Days Ago
Ensure injector errors when it cant find sync method (dont bother throwing)
3 Days Ago
Safeguards for client weaving process (dont try to hook setter at at all)
3 Days Ago
Fixed autosave/autoload not using preprocessor directives
3 Days Ago
syncvars -> Aux3
3 Days Ago
Fixed Changed event being ran on autoload
3 Days Ago
Convert train line up to unload and train num connected cars to syncvars
3 Days Ago
Set GenerateEvent default to true
3 Days Ago
Use a wrapper method instead of emitting equality comparitor in IL - it was ugly at best
3 Days Ago
Add support for RequireChanged flag - this runs the old and new values through an equality comparison before pushing sync.
3 Days Ago
Resubmitting previous schizo prefab changes due to something breaking
3 Days Ago
merge from loot_population_cap
3 Days Ago
merge from pickup_volume
3 Days Ago
merge from enablelegs_nre_fix
4 Days Ago
Swapped train engine fuel amount over to use SyncVars instead of protobufs. First set of testing.
4 Days Ago
Use an autosave buffer as an intermediary when writing to syncvar bytes Prevents byte allocations every autosave
5 Days Ago
Started wiring settings menu
5 Days Ago
Change UI_Context_scene to match the new menu reference resolution
5 Days Ago
Bootstrap scene: new UI and localization
5 Days Ago
Restored explosion radius
5 Days Ago
merge from main
5 Days Ago
Add Autosave system. SyncVars marked as Autosave will automatically be injected into Save/Load methods so no need to write protobufs.
Rin
5 Days Ago
Coconut gloves compatible with Snow Jacket and Bunny Onesie
5 Days Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius