reporust_rebootcancel

139,655 Commits over 4,383 Days - 1.33cph!

2 Days Ago
Merge from test
2 Days Ago
Merge from main
3 Days Ago
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merge from new_console-ui
3 Days Ago
Allow TAB to cycle tabs from the console if the auto complete is hidden
3 Days Ago
Fixed console never creating new bucket entries based on time
3 Days Ago
Fixed UICompass.CompassUpdate NRE when disabling the compass via tools tab
3 Days Ago
Fixed info not being copyable in the player info panel
3 Days Ago
merge from main
3 Days Ago
Merge from main
3 Days Ago
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
3 Days Ago
Merge from paint_pool_fix2
3 Days Ago
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool
3 Days Ago
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations
3 Days Ago
Merge from travelling_vendor_nre_fix
3 Days Ago
Null checking local player list in TravellingVendor
3 Days Ago
Don't apply CPU Affinity more than once in the editor Was retriving the manifest from the backend (a full web request) and applying it every time the game compiles due to InitializeOnLoadMethod
3 Days Ago
Added Unity iteration profiler package to project (embedded)
3 Days Ago
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
3 Days Ago
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rentable shop be interior split
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merge from main
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merge from /main/hackweek_techtree_multi_unlock
5 Days Ago
merge from main
5 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking