reporust_rebootcancel

142,165 Commits over 4,413 Days - 1.34cph!

3 Days Ago
Assign name and description keys to the base barrel and shelves items
3 Days Ago
merge from main
3 Days Ago
Moved mortar slightly ealier in tech tree, ammo research costs lowered
3 Days Ago
added anti vechicle dmg to mortars basic and fragment, basic stronger
3 Days Ago
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
3 Days Ago
prevent mortar deployment under water
3 Days Ago
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
3 Days Ago
merge from cubemap_ui_optims
3 Days Ago
merge from binoculars_on_weaponracks
3 Days Ago
merge from mortar_prototype
3 Days Ago
Underwear_pants male LODs
3 Days Ago
Underwear_pants female LODs
3 Days Ago
Underwear_bra lods
3 Days Ago
Unerwear_bra neck normal seam fix
4 Days Ago
Player seed updates
4 Days Ago
Fixed parachute offset when equipping an item
4 Days Ago
Left align country text in the server browser
4 Days Ago
vending_fixes_2 -> main
4 Days Ago
Phrase fix
4 Days Ago
Add an 'are you sure' popup when clearing all vending orders
4 Days Ago
Fix parachute bag appearing on leg when deployed
4 Days Ago
Fix frosty breath emitting from side of head
4 Days Ago
Can now press the larger area around the cost and sell icons
4 Days Ago
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
4 Days Ago
Hooked up new(?) forearm twist bones in player_model
4 Days Ago
Increased jaw movement when speaking
4 Days Ago
Remove rich text support
4 Days Ago
Seed head updates
5 Days Ago
Skin bundle update (rebuilt on Unity 6)
5 Days Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
5 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
5 Days Ago
Fix typo that would cause scientists to not rotate properly towards their target
5 Days Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
5 Days Ago
Make 'sold out' look less ass
5 Days Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
5 Days Ago
Missed file
5 Days Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
5 Days Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
5 Days Ago
Budget NPCNetworking with fsm, senses etc
5 Days Ago
Only send entity update when new state is different from old state in NPCNetworking
5 Days Ago
Cache agent from TryGetAgent
5 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
5 Days Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
5 Days Ago
Add C# bindings for recast corridor
5 Days Ago
Merge from terrain_lowering_nms_large_cave
5 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
5 Days Ago
merge from main/workbench_upgrades
5 Days Ago
workbench upgrade soujnds
5 Days Ago
merge from main
5 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else