reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

3 Years Ago
renaming
3 Years Ago
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3 Years Ago
Merge from SteamNetworking_ByDefault
3 Years Ago
Don't allow MissionPoints to drop to ground until the server has finished loading, this should prevent mission objectives being placed under the ground during the treasure hunt mission
3 Years Ago
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3 Years Ago
Disable render batching convar & noclip protection
3 Years Ago
Fix building manager getting cleared in CLIENT + SERVER mode
3 Years Ago
Basic manual force calculations
3 Years Ago
Better texture filtering
3 Years Ago
Fixed item def emoji's not working, adjusted sprite scale
3 Years Ago
Close the emoji gallery after selecting one (unless you hold shift then you can spam them)
3 Years Ago
Fix being able to use hidden item icons as emoji
3 Years Ago
reflection settings, temp postprocess settings
3 Years Ago
Crusty gingerbread generic impact & related files.
3 Years Ago
Fix prop_engine based on windmill prefab, fix engine power not being networked to client
3 Years Ago
Can hover over emoji in the gallery to see their text
3 Years Ago
Add electric airship engine (aka mini windmill)
3 Years Ago
Fix not being able to use two emojis with no space between them
3 Years Ago
Initial unity scene for Caldera, terrain and splats setup
3 Years Ago
copied default ao settings from rustcamera
3 Years Ago
Added AO settings, added modelviewercamera prefab
3 Years Ago
Added test shadow settings, some cleanup
3 Years Ago
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3 Years Ago
Only run fixedupdate on server
3 Years Ago
Make the airship rigidbody kinematic and control with scripts
3 Years Ago
Add entities to airship as they are built
3 Years Ago
Change more building blocks to convex colliders / primitives rather than at runtime due to building blocks refreshing their skins
3 Years Ago
Fixed a bug I accidentally refactored in for weapon skin display
3 Years Ago
Hackweek - Weapon attachment module refresh Muzzle Break, Muzzle Boost, and Silencer model and textures. Single material - just have to fix scaling as current items have odd scaling https://files.facepunch.com/tombutters/1b0811b1/22NovemberFavoriteHuia.png
3 Years Ago
baseline camera controls
3 Years Ago
Added RackMountConfig to all weapons and set them all up so they rotate/position uniformally.
3 Years Ago
Added gingerbread woman variant
3 Years Ago
cherrypicking 76373 76405 76404
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Added a rack mount config script to apply to items. Quick tool script for saving weapon rack mount settings. Position items based on their rack mount config.
3 Years Ago
Reduced slots and increased spacing
3 Years Ago
Nuclear missile silo scene progress
3 Years Ago
Initial
3 Years Ago
merge from player_movement_rpc
3 Years Ago
merge from harmony_qol
3 Years Ago
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
3 Years Ago
First pass on an openable gallery of available emoji in chat box
3 Years Ago
render batching finally disables, add trigger parent to airship
3 Years Ago
Pooling support, move data to a scriptable asset
3 Years Ago
Defer disable render batching
3 Years Ago
Add support for animated emoji
3 Years Ago
Convert more prefabs to convex colliders even though they are box looking mesh colliders
3 Years Ago
1 second delay before converting base into airship rather than do it properly
3 Years Ago
Fix NRE is caboose is destroyed during the end-of-round info UI