108,442 Commits over 3,867 Days - 1.17cph!
merge from /main/drone/shop
take Hapis Island back to basics - troubleshooting crash on server start up
Tossed these into a bundle
Set new materials (I had to set it to the right textures though?)
Basic in-flight collision avoidance
Some refactoring to keep shared config in one place
Tolerate slight overhangs
Baked new road network down into mesh assets & applied to scene.
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merge from hapis2020_cherrypickeroo (Hapis Update)
LOD/COL/Prefab setup for all overpass modules
Final ore spawn topo masking
Added 3p jackhammer holdtype anims, override controller,
re-exported world model, updated positioning & holster offest in .entity,
removed offset values in .worldmodel, updated bounds on both prefabs
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merge from Jan_bundle_limits_crunch
enabled crunch compression on some large offending mats
Moved the computers to market terminal prefab
Marketplace shipping container material
Add more error checking to the terminal in case its parent isn't valid
Fix delivery timing out instantly after a few min of uptime
Fix kinematic warning on client
Remove some debug logs
Don't update commandbuffers if underlying renderer is disabled.
Fixed tunnel entrance position offset not being correctly eliminated when the tunnel entrance was rotated
Going through the bug list
Changed tunnel entrance environment volume from underground to building
Tunnel train station prefab updates to include the corridor transition meshes
Tunnel entrqance prefab environment / water / terrain volumes
Updated dungeon_grid_test scene to use the proper tunnel entrance prefabs
Tunnel entrance prefab update to include greybox mesh
Corridor prefab environment / water / terrain volumes
Tunnel corridor prefab updates
Tunnel corridors now align perfectly (snapping start point to the 3m grid horizontally, 1.5m grid vertically, then picking tunnel pieces near the end so everything connects perfectly)
Updated lots of misc VM prefabs
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