202,101 Commits over 4,171 Days - 2.02cph!

3 Months Ago
inreased culling distance of supermarket shelves
3 Months Ago
fixed gaps in small oilrig structure top model and collider
3 Months Ago
locker open lod1 shelves fix
3 Months Ago
fixed flickering from env volume in gas station garage
3 Months Ago
portacabin 600x900 env volume tweak to prevent flickering
3 Months Ago
fixed sewer volume clipping in water treatment
3 Months Ago
fixed flickering from env volume in oilrig computer room
3 Months Ago
large oilrig env volumes slightly brighter
3 Months Ago
Fixed delivery drones sometimes not making it to their destination
3 Months Ago
Disabling graphics jobs on Mac builds
3 Months Ago
Compile fix again
3 Months Ago
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3 Months Ago
Store fixes and tweaks, checkout flow
3 Months Ago
Compile fixes
3 Months Ago
merge from climate_volume_blending_fix
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
3 Months Ago
Reduce odds of re-hiding after peeking
3 Months Ago
Reduce odds of flanking
3 Months Ago
Improve and simplify flanking pathfinding
3 Months Ago
Don't allow partial paths when flanking
3 Months Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
3 Months Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
3 Months Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
3 Months Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
3 Months Ago
Start setting up flanking state
3 Months Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
3 Months Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
3 Months Ago
RustButton uses OnPointerClick
3 Months Ago
Generic popup are fullscreen
3 Months Ago
Settings screen tweaks, aligned the texts
3 Months Ago
RustButton toggle Unpress fixes
3 Months Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
3 Months Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
3 Months Ago
Default trimmedAssetWarmup to true
3 Months Ago
Manifest
3 Months Ago
Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate) Fixed some NRE and loc issues
3 Months Ago
Steam inventory screen fully localized Better crate modal Cleanup
3 Months Ago
Steam inventory crafting and crate opening new UI
3 Months Ago
Merge from trimmed_asset_warmup
3 Months Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
3 Months Ago
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
3 Months Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
3 Months Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
3 Months Ago
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
3 Months Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
3 Months Ago
Steam inventory progress, crafting stuff
3 Months Ago
Added pages to the phrase search window, it was dropping results
3 Months Ago
Add audio cue when scientists are surprised