202,095 Commits over 4,171 Days - 2.02cph!

3 Months Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
3 Months Ago
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
3 Months Ago
Store featured items loaded from the manifest
3 Months Ago
Fixed changing video settings always forcing map reload Improve performance of ToGMODPlayer clientside Matches serverside implementation now Optimize player.Get* functions a bit Optimize ents.Get* and ents.Find* functions Remove -preload as well Use safer Entity push function for recent changes to player/ents libs
3 Months Ago
Better naming and parameters in npc shooting component
3 Months Ago
Manifest
3 Months Ago
Merge from trimmed_asset_warmup
3 Months Ago
Merge from main
3 Months Ago
Pull hardcoded asset references from scripts too
3 Months Ago
Simplify scientist shooting logic
3 Months Ago
New bulb models
3 Months Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
3 Months Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
3 Months Ago
Super simple notifications window blockout
3 Months Ago
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
3 Months Ago
Fixed the issue with sky turning black too early at train tunnel entrances
3 Months Ago
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3 Months Ago
il_postprocessor_build_fix -> main
3 Months Ago
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3 Months Ago
main -> new_menu
3 Months Ago
Manifest
3 Months Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
3 Months Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
3 Months Ago
tube lights wip implementation
3 Months Ago
Merge from main
3 Months Ago
Merge from trimmed_asset_warmup
3 Months Ago
Include fx prefabs in warmup too
3 Months Ago
removed old bullet_container folder and contents as it's no longer needed
3 Months Ago
Security Spotlight Prefab update
3 Months Ago
cherrypicking 123058
3 Months Ago
atmosphere height falloff
3 Months Ago
Prefab update speakers
3 Months Ago
WIP propper build area check using bounds instead of the temporary radius test
3 Months Ago
cherrypicking 123053 123054 123059 123083 123102 123106
3 Months Ago
Speaker blockouts update
3 Months Ago
hanging fish LODs complete for 3 variants. prefabs updated
3 Months Ago
ship_searchlight textured
3 Months Ago
Spawn new scientists on small oilrig
3 Months Ago
Reduce odds of scientists charging
3 Months Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
3 Months Ago
syncvar_ilpostprocessor_hook -> main
3 Months Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
3 Months Ago
Revert file change
3 Months Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
3 Months Ago
Merge from additional_environment_volume_shapes
3 Months Ago
Merge from main