197,427 Commits over 4,110 Days - 2.00cph!

3 Months Ago
More distance calculation bugs
3 Months Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
3 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
3 Months Ago
balanced specular boost on rustige eggs across the board
3 Months Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
3 Months Ago
merge from largefurnaceoptimize
3 Months Ago
merge from crossbow_arrow_fix_2
3 Months Ago
merge from premium_network_error_fix
3 Months Ago
Merge from snakes
3 Months Ago
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.
3 Months Ago
Vine ddraw debug stuff
3 Months Ago
Fix delayed triggers after repositioning.
3 Months Ago
Bunch of refactoring. Fix double strikes. Reduce reposition delay.
3 Months Ago
Setup LOD on vine line renderer
3 Months Ago
Clamp max vine length
3 Months Ago
Applied same fix to double wood door, double armored door and factory door (not working atm)
3 Months Ago
Fixed doors and garage door gibs not being skinned
3 Months Ago
Merge from hackweek_reduce_copies_2
3 Months Ago
Merge from main again
3 Months Ago
Update protobuf code generator (added back ReadUInt64 overload for array/span)
3 Months Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
3 Months Ago
Merge from main
3 Months Ago
Added con_bgalpha/border to blocked convars Fixed typo in Extra console dropdown Fix white-on-white text color for pressed-in DMenuOptions Minor cleanup Remove unused member variable from keyvalues class Fixed DTextEntry autocomplete clicks not functioning Try to prevent infinite loops when firing bullets from OnTakeDamage There was a weird behavior with it applying the first bullet's damage over and over again if using Entity.FireBullets from EntityTakeDamage Reveamp scoreboard player volume scroller thing So it's more obvious that you can scroll https://files.facepunch.com/rubat/2025/April07-1255-ValuableGemsbok.png
3 Months Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
3 Months Ago
merge from io_networkcache
3 Months Ago
Merge from jungle_update (animal eyes shining in the dark)
3 Months Ago
Update wolf night eyes effect
3 Months Ago
Re-enabled network cache on RF and RC entities, not needed anymore
3 Months Ago
Enable croc eyes shining in the dark
3 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
3 Months Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
3 Months Ago
Face towards player when re-appearing
3 Months Ago
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3 Months Ago
Merge from jungle_update
3 Months Ago
Optim: use Burst to generate commands in GamePhysics.OverlapSpheres - It used to be there, but lost it during refactor Tests: unit tests
3 Months Ago
Clean: minor changes to GamePhysics - Renamed batch methods to be plural - Split GamePhysics.CheckSphere<T> to separate OverlapSpheres - added profiling scopes Tests: unit tests
3 Months Ago
Fixed vine renderers not spawning on proc gen
3 Months Ago
merge from high_walls_skins
3 Months Ago
Added a fallback error for ShowBlockedByEntityToast, used when GetBlockedByErrorFromEntity returns nothing
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from blowpipe
3 Months Ago
Obscure vision overlay improvements
3 Months Ago
Update: move RemoveTerrainMask to GamePhysics Tests: unit tests
3 Months Ago
Update: move GenerateCheckCapsuleQueries to GamePhyics and utilize Tests: ran unit tests
3 Months Ago
Update: split GamePhysics.CheckCapsule<T> - forbid CheckCapsule(batch) from returning ColliderHits - this is to better represent relationship to non-batched CheckCapsule Tests: unit tests
3 Months Ago
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3 Months Ago
Move the npc radius check after the filter radius check in the spawning flow, as it's cheaper if we early out at the filter stage
3 Months Ago
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3 Months Ago
Merge from jungle_update (fix tigers and crocs being too rare)
3 Months Ago
Fix too few crocs and tigers, new spawning filter