201,896 Commits over 4,171 Days - 2.02cph!
Fix Bootil not building on OS X
continuing to texture swamp raft
Updated Mavis anim maya files
added more special fx for the rocket launcher
created the world model and LODS for the rocket launcher
added running + leaning left/right animations for the rifle
tweaked the rifle crouchwalk animations
* GitSync
* Updated a ton spawnicons for tool model selection
3rd person reload / deploy / attack animations for the rocket launcher
* Rolled back OSX Bootil ChangeMonitor
* Updated a ton of more spawnicons
* Rolled back "Out-of-range value (%f) in SendPropFloat" being restricted to developer 1 ( The actual issue that caused this is already fixed )
* GitSync
turned off subd modifier from human
crouchwalk / jog animations for the rocket luncher
Scene stuff. Atmosphere/camera wip.
Added lerp stuff. Needs hooking up.
Fixed igor backhand dive clips
Wired up Elvis special anim
Focal point now raises and lowers based on 8 points around it. if the camera is too low on the ground, it keeps the focal point up too, so that it doesn't instantly jerk back down when falling off.
Some shader test and human assets. Moved player prefab to outside /Resources
Merge from main (ignoring camera changes)
Merged in Input changes for orbit, also double click handling for zoom/move
Player Prefab camera offset fix
- Player model part swapping work
wounding last damage type carried over to death
medical tools will revive players when used on them in wounded state
Rebuilt Igor Prefab
Optimised rigs
Added build number to frontend
Updated xbone build
Skydome Light normal bias fix