201,896 Commits over 4,171 Days - 2.02cph!
Swamp court scene added to build, can be selected from front end
Mavis prefab updated with scripts
- Fixed the old abilities UI screen interfering with the camera
finished texture on wooden raft, added lights to swamp scene, tweaked colours, added collision
enabled collision in swamp court
Going home but need to remove the message handler stuff. Can't use it :(
Mavis backhand stand anim
running and jumping 3rd person animations for rocket launcher
Merge from camera testing
readded check for modalState
Added forehands and backhand to controller
Testing command transformsync update
No more StringPool errors in editor
Fixed errors when building the game manifest
Hide HUD when a dialog is being shown
Mesh painter
Hide animation for Mavis Racket and updated controller
Char06 WIP ZTool. Pretty much there, need to retopologise.
Latest iteration of character shader. Removed ambient light node, replaced with skybox node.
- Added a resources folder to the ship parts hierachy
Adding the new stair models for metal, twig, top tier, stone skins
Created the remaining stair prefabs and folders
Added anim events to meta files
- Player ship model equipping is now done by model name
MeshPaint source object
Object rotation, panning, zooming
Warn if SteamNetworking.IsP2PPacketAvailable takes longer than 5ms
trying to chat while chat is disabled no longer locks your input up
Signs model update, removed decal surface, use UV2, added collisions for surface area
updated collision surfaces pivot
Added toggle for the sharpen image effect
Support for multiple rackets
Mavis added to anim viewer
Bug fixes
Implemented other signs
Corrected hit point position for Mavis
Fixed sky being brighter towards screen edges
Merged MeshPaint into main
Updated mavis racket maya file
Updated Mavis racket fbx & .meta
Fixed flattened volumetric cloud trace in Unity 5
Stairs LODs, all skins - prefab integration
Added Mavis backhand stretch / body anims, & .meta, updated events on anims