202,239 Commits over 4,171 Days - 2.02cph!

9 Months Ago
Fixed ballista choppy 3rd person reloading
9 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
9 Months Ago
Merge from primitive
9 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
9 Months Ago
Fixed jittery movement when noclipping
9 Months Ago
Codegen
9 Months Ago
Setup rotation through animation curve
9 Months Ago
Merge from primitive
9 Months Ago
Swap over to using Quaternions instead
9 Months Ago
Sculpt backups
9 Months Ago
Xmas menu background video
9 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
9 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
9 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
9 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
9 Months Ago
merge from legacy_shelter_description_change
9 Months Ago
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9 Months Ago
merge from lanternfixes
9 Months Ago
merge from xmas2024
9 Months Ago
merge from xmas_light_uncrappification
9 Months Ago
battering ram - model update export
9 Months Ago
battering ram - updated animator to remove additional broken anim loop
9 Months Ago
updated battering ram anims
9 Months Ago
Delete unused resource/chromium/ folder Remove non existent commedit.dll from sdkenginetools.txt Minor micro optimization in VRAD Added MAX_EDICT_BITS global enum Updated Run Map dialog in Hammer https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png Added NPC:GetLastPosition Added NPC:SetMoveDelay/GetMoveDelay
9 Months Ago
merge from increase_vis_entity_buffer -> main
9 Months Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
9 Months Ago
Didn't save Catapult.cs
9 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
9 Months Ago
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9 Months Ago
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9 Months Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
9 Months Ago
Renaming crouch to duck for consistency
9 Months Ago
First pass on scientists peeking out of tall and low cover
9 Months Ago
Cleaning up the last of the TAA code
9 Months Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
9 Months Ago
Submitting new ballista rigs
9 Months Ago
merge from main
9 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
9 Months Ago
handling item condition properly on ice sculpture deployables
9 Months Ago
Fixed battering ram door not cancelling its busy tick
9 Months Ago
BallistaGun.Update and ServerTick nre fix
9 Months Ago
Battering ram button animation
9 Months Ago
made smoothing less aggressive (still destructive, just less so)
9 Months Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
9 Months Ago
Fixed battering ram hit anim
9 Months Ago
merge from indirect_instancing
9 Months Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
9 Months Ago
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9 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool