202,345 Commits over 4,171 Days - 2.02cph!

9 Months Ago
Merge from main
9 Months Ago
Updated legacy shelter description
9 Months Ago
Show barrel and squeeze on the debug cam info panel
9 Months Ago
Merge from primitive
9 Months Ago
Merge from root_label_fix
9 Months Ago
Codegen
9 Months Ago
Merge from main
9 Months Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
9 Months Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
9 Months Ago
Remove graphics.quality
9 Months Ago
Updated TTT Russian localization (Community Contribution) Improve DButton center alignment X-axis text inset handling Fix "Invalid string command" false positive Implement `-StaticPropSampleScale` & `-StaticPropBounce`
9 Months Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
9 Months Ago
Deleted leg animator assemblies
9 Months Ago
Horse legs IK setup, still wip
9 Months Ago
Added Leg Animator
9 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
9 Months Ago
Added closest fragment depth sampling for motion vectors sample and fixed history texture format
9 Months Ago
Modify sight checks to use bounding box top instead of bottom
9 Months Ago
Fixed Lua error with DTree node having 0 child elements Fixed base Lua SWEPs not using correct localization strings Also removed some useless strings from garrysmod_english.txt Fixed unicode addon name display for WorkshopDL Merged Pull Requests * Localization support for crosshair customization * Added Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags * Optimize DLabel autostretch behavior * Cache gamemode table for gamemode.Call and hook.Run
9 Months Ago
Make bursts feel more natural
9 Months Ago
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
9 Months Ago
Don't upload "breaking server rules" from the server either
9 Months Ago
Add option to report players for breaking server rules via the F7 menu - events will only be sent to game servers
9 Months Ago
First pass on making scientist aiming feel fairer
9 Months Ago
missing cleanup
9 Months Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
9 Months Ago
- Improved raise power - Adjusted angular drag
9 Months Ago
Ensured drawbridges can also be repaired again
9 Months Ago
▊▋▆▋▅: ▊▇▌▋▉ ▊▆▉▋▇ ▍▋▆▉▌ ▅▍▄██▊▇ ▄█▇ ▆▌▍▊▅▄▉▊::▅▊▍▅▄▊▇▌▅▄ ▇▆▄▊ ▅▉▄▋▋▋▇ ▉ ▆▆█▇▆▋▇▍▉ ▇▇▄▅▌, ▌▍▍▇▄▉█▆ ▋▆▆▊▋█▉▇▆▌ ▆▊█▊ ▋▊▇▊▉▆▉▍ ▌▄ ▉▇▊▅▌▇▊ ▌▄ ▍█▅▄▊▄▌(▇▆▄▉▋██▆ ▅▆▍█▍ ▆▋▌█ ▆▅▇▌▇▉▍▆█ ▉█▆▉▉▋▉▋) ▌▆▌▆▆: ▄▌█▍▉▇▅▌ ▌▆▊▋▌ ▉▊▍▍▊▅ ▇▇▌ ▄▍▉ ▊▆▌▆▇█ ▍▅ ▄▄▉██▍. ▊▄▉▋ ▆ ▉▌▋▅ ▍▋▌▉▋▍▍ - ▆▌█▇▍▄▇▊ █▋▊ ▊▋█▅▉ ▉▋▉.
9 Months Ago
merge from main - RC
9 Months Ago
jungle_ruins_b progress
9 Months Ago
Ensured siege tower can be repaired again
9 Months Ago
siege_weapons -> primative
9 Months Ago
Added the base for the custom TAA post-process
9 Months Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
9 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
9 Months Ago
- Fixed string equality offset bug in StringView - Double maximum MenuTip length, and truncate post-richtext filter - Removed debugging character from rich text filter.
9 Months Ago
...and EnforceShadowDistanceBounds
9 Months Ago
Fix NRE caused by new scientist missing a component that wolves have
9 Months Ago
Remove old shadow distance
9 Months Ago
▆█▊▍▄▌▆▌ ▉▌▇▆▆▇▋ ▋▅▅▄▌▋ ▉▄▆▊▄▌▍ █▌▉ ▅▋▅ ▌▆▊ █▄█▅▅▋▊▍, ▄▄▌▉▌▍█▅ ▌ █▋██▇ ▍▍▇ ▇▊ ▆▆█ ▄▉▉▄▋▄▉▋ ▉▋▇▆▊▄▄▇ ▊▌▄▄ ▌▋▄ ▋▆▅▅█▋ ▌▄▇▊▉▄▆ ▍▋▆█▉▅▍▍▅▅ ▊▍▍▍▋▋▆ ▅▉▆█ ▋▌▊▍▅▍▋ ▊▄▊▅▍ ▋▇▌▊▊▉
9 Months Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
9 Months Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
9 Months Ago
Remove new detail metallic map from decals to stop errors for now
9 Months Ago
reverting 108949 - caused compilation issues
9 Months Ago
▇▉▋▇▇ ▄▊▇█ ▊▌_▍▉█▌_▄▄▉▉▇█▇▅▆
9 Months Ago
Fixed DeferredMeshDecal NRE when spawning hex-a-gone tiles
9 Months Ago
Clean: further comments Tests: none, trivial change
9 Months Ago
Clean: fixed comments They got out of date from my initial experiments. Tests: none, trivial change
9 Months Ago
updated vm improvised/reinforced and wooden shields override controllers with the correct anims