202,670 Commits over 4,202 Days - 2.01cph!

10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Compile fix
10 Months Ago
merge from save_260 - Staging wipe
10 Months Ago
network++ save++
10 Months Ago
merge from t1smg - WIP
10 Months Ago
merge from io_research_table
10 Months Ago
merge from main, stomping radtown_1 changes from main
10 Months Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
10 Months Ago
Fix for FizzleEffect being hardcoded on DudExplosives
10 Months Ago
Merge from gesturepack
10 Months Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
10 Months Ago
Merge from shields
10 Months Ago
Animator fixes
10 Months Ago
Satchel polish/debug. LOD distances, FX orientation translation.
10 Months Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
10 Months Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
10 Months Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
10 Months Ago
Added indicators to the item information panel if a wepaon is compatible with shields
10 Months Ago
Added description to RPS gesture
10 Months Ago
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
10 Months Ago
Parent merge
10 Months Ago
Apply mask when loading a pose from file
10 Months Ago
Fixed fingers not updating due to curve namings
10 Months Ago
merge from qol_bag_unclaim_convar -> main
10 Months Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
10 Months Ago
Merge fix
10 Months Ago
Better client prediction for the ballista controls (still wip)
10 Months Ago
merge from fix_npc_death_icon -> main
10 Months Ago
Merge from main
10 Months Ago
Unsaved
10 Months Ago
Merge from gesturepack
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
10 Months Ago
Cleanup
10 Months Ago
Media greybox scene: zero'd origins
10 Months Ago
Merge from Halloween24
10 Months Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
10 Months Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
10 Months Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
10 Months Ago
Merge from vm_names_ugc
10 Months Ago
Dev cam mat
10 Months Ago
Fix server admin panel NRE
10 Months Ago
Merge from main
10 Months Ago
siege_weapons/visual_towing -> siege_weapons
10 Months Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
10 Months Ago
merge from fix_map_focus_light -> main
10 Months Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server