196,850 Commits over 4,110 Days - 2.00cph!

41 Days Ago
Fixed phone name input field
41 Days Ago
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
41 Days Ago
merge from main
41 Days Ago
merge from puzzlereset_door_fix
41 Days Ago
Fixed oil rig puzzle door never closing if the server restarted while the door was already open
41 Days Ago
merge from main
41 Days Ago
Backout CL 121063 due to failing server bundle generation
41 Days Ago
Merge: from main
41 Days Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
41 Days Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
41 Days Ago
Fix upper 32bits of 64bit pointers in Lua Minor cleanups
41 Days Ago
Regenerate console system
41 Days Ago
New token for pure health and ore teas
41 Days Ago
Merge from softcore_modifiers_fix
41 Days Ago
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41 Days Ago
also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
41 Days Ago
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41 Days Ago
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41 Days Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
41 Days Ago
41 Days Ago
Tests: perf test for FileSystem Warmup Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs) Tests: ran the perf test
41 Days Ago
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41 Days Ago
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41 Days Ago
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41 Days Ago
small sails deployable blockout and preliminary blendshape work for testing
41 Days Ago
filters styling
41 Days Ago
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
41 Days Ago
Server List design
41 Days Ago
merge from vclouds
41 Days Ago
performance tweaks, block sun by clouds in reflection probe
41 Days Ago
Reduced speed of fade to black(ish)
41 Days Ago
Initial test changes: Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds) Reduce vision blackout from 1 to 0.997
41 Days Ago
merge from main
41 Days Ago
Merge from junkpile_bush_los
41 Days Ago
Updated AI LOS blockers for Junkpiles a, g, h and i
41 Days Ago
Update to third person boomerang animations so that the empty hand isnt so straight down
41 Days Ago
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41 Days Ago
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41 Days Ago
Fixed F7 report UI again, restored input field settings
41 Days Ago
Scientist RHIB blockout
41 Days Ago
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41 Days Ago
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41 Days Ago
Fixed wicker_barrel.corpse gibs missing script warning on warnup
41 Days Ago
merge from qol_crosshair_interaction
41 Days Ago
storage_monitor_rotate_fix -> main
41 Days Ago
Change client rotate method to also check for storage monitor
41 Days Ago
Added interaction crosshair mode setting in the option menu
41 Days Ago
Updated Jungle berry biome types
41 Days Ago
Can't rotate the TC if a storage monitor is attached