201,869 Commits over 4,171 Days - 2.02cph!

37 Days Ago
Setup store video hero on the home page Auto retry/error logic Random roll setups
37 Days Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
37 Days Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
37 Days Ago
Loading component prefab
37 Days Ago
Merge from nameplate_optim
37 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
37 Days Ago
cleaning up tools
37 Days Ago
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs
37 Days Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
37 Days Ago
improvised walkways progress
37 Days Ago
Merge from main
37 Days Ago
WIP on fixing lighting
37 Days Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
37 Days Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
37 Days Ago
Fix HasBrokenWeaponMod GC allocs through Linq
37 Days Ago
Fix profiler leak in foliage grid
37 Days Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
37 Days Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
37 Days Ago
fix relief mapping not applying to AO map
37 Days Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
37 Days Ago
Adding COL meshes for floating walkways
37 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
37 Days Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
37 Days Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
37 Days Ago
Lowered the top of the locker collider so deployables dont float on top
37 Days Ago
Fix collision not working properly on heavy and shotgun scientists
37 Days Ago
merge from main
37 Days Ago
Dispose of native arrays at the end of query vis job.
37 Days Ago
Implement being able to find previously dropped items by using the metal detector.
37 Days Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
37 Days Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
37 Days Ago
improve the header transparency
37 Days Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
37 Days Ago
setting up SAR updated viewmodel anims
37 Days Ago
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
37 Days Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
37 Days Ago
37 Days Ago
Update Abyss pack for barrels
37 Days Ago
ghost ship model split, some reorganizing
37 Days Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
37 Days Ago
Merge from main
37 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
37 Days Ago
Fix FoliageGrid NRE on disconnect
37 Days Ago
nomad page
37 Days Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
37 Days Ago
All of the building skin pages
37 Days Ago
Probably fix crash when canceling connecting to a server on "loading world"
37 Days Ago
merge from main
37 Days Ago
lumberjack, wallpaper starter pack pages
37 Days Ago
Add editor tools to save time on workshop screenshot settings