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159,439 Commits over 4,597 Days - 1.45cph!

2 Years Ago
Removed logs
2 Years Ago
Work around to try and get battering ram wheels working. Still issues, now due to gimbal lock
2 Years Ago
Ballista client compile fixex
2 Years Ago
Finally got Battering Ram wheel movement working as it should. Increased update rate. Call visuals.UpdateTickStopped when client tick stops.
2 Years Ago
Setup for all weapon racks.
2 Years Ago
blend ambient between two scales over height (want ambient at cloud base to be darker, brighter at top)
2 Years Ago
Merge from main
2 Years Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
2 Years Ago
Have wolf smoothly decelerate instead of stopping dead in its tracks
2 Years Ago
Update: Gamephysics now uses TryGetComponent instead of GetComponent - Same perf in standalone builds, better perf in editor builds (avoids string format alloc for null obj description) Tests: Rode a horse on craggy and check profiler to confirm GamePhysics routines were triggered
2 Years Ago
Fix wolf glitching out visually when jumping on foundation when the server frame-rate is low
2 Years Ago
Expose convar for wolf max per frame budget
2 Years Ago
Changed the ballista reloading to a hold R to reload system
2 Years Ago
Added steer angle calculation to load
2 Years Ago
- UpdateWheelVisualsSimple now uses correct delta - Battering ram forces a visuals update once to start
2 Years Ago
Update: Adding missing ChangeLOD profiling annotation Tests: loaded 6k world and found it in profile data
2 Years Ago
Update: Annotating all VehicleFixedUpdate calls - Replacing existing Profiler.BeginSample with TimeWarning - Moved some samplers around to build a nested flamegraph (consolidates vehicles in the profile) Tests: loaded 6k world and looked through the profiling info
2 Years Ago
Fixed clientside wheel turning for the battering ram. Just infer turn angle from wheel input and max steer angle.
2 Years Ago
merge from main/Halloween24
2 Years Ago
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
2 Years Ago
reduced length scaling on dracula cape when ducked and mounted to 0.9
2 Years Ago
merge from military_tunnels_nvg_outfits -> main
2 Years Ago
S2P military tunnels
2 Years Ago
Add NVG outfit loadout onto all scientist spawners so military tunnel scientists spawn with NVGs - only an appearance change: same health, loot & weapons as before
2 Years Ago
- Fixed client build issues - Added IClientComponent to Battering ram and BaseSiegeWeapon visuals - Allow instantForced to be called in SimpleVehicleVisuals - Remove Logs - Moved away from quaternions when applying wheel rotation (should help with bugs?)
2 Years Ago
Add loadout for NVG military scientist outfit
2 Years Ago
Add ability for loadouts to override only certain containers - replace the items worn without stripping all items in the inventory
2 Years Ago
- Battering ram moved over to use chassis visuals via SimpleVehicleVisuals. - Added support for multiple steer and clamp angles to SimpleVehicleVisuals - Set up more logs - BatteringRamVisuals
2 Years Ago
Missed file
2 Years Ago
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2 Years Ago
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
2 Years Ago
Added extra error messages to SimpleVehicleVisuals to make working with the vehicle system a bit easier
2 Years Ago
Added fx effects to all of the battering rams wheels
2 Years Ago
merge from fix_quarry_animator_lod -> main
2 Years Ago
Apply same LOD change to deployable quarries (even though they aren't used in gameplay)
2 Years Ago
Updating hold types with new animations
2 Years Ago
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached
2 Years Ago
horse walking, trotting, sprinting, and turning speeds modified by towing - currently flat modifier of 60 percent across the board
2 Years Ago
Merge from fix_quarry_animator_lod -> main
2 Years Ago
S2P quarries
2 Years Ago
S2P pumpjack monuments (trainyard, powerplant, water treatment)
2 Years Ago
missing TowingJointBreakDebug file
2 Years Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
2 Years Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
2 Years Ago
Show a colour in the Preset select editor
2 Years Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
2 Years Ago
siege weapons override vehicle handbrakes when being towed - fixed towed entities not getting their tow attach/detach callbacks
2 Years Ago
Merge from main
2 Years Ago
Merge from teleportpos_improvements
2 Years Ago
fixed negative scale on dracula cape worldmodel collider