reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

2 Years Ago
Setting twist bone setting for player avatar to 0.5 to fix twist bones
2 Years Ago
adjusted improvised shield handle size to make it smaller
2 Years Ago
io arrow + temp input/output materials
2 Years Ago
Fix wolves switching target even though the current is was closer, just because they couldn't see it briefly
2 Years Ago
Fix wolves sometimes getting stuck eating dropped meat when another wolves eats the meat first
2 Years Ago
Fix wolves running in circles sometimes as they overshoot their destination, when the player is unreachable
2 Years Ago
Use a different syntax for HFSM declaration which results in a more compact and readable tree
2 Years Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
2 Years Ago
Merge from mission_accept_nre
2 Years Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
2 Years Ago
Merge from binocular_uiscale_fix
2 Years Ago
Merge from main
2 Years Ago
Merge from prefab_replacer_improvements
2 Years Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Merge from gesturepack
2 Years Ago
Added a UI indicator when the player selects a RPS option
2 Years Ago
Merge from main
2 Years Ago
Improved lighting on deployed C4 Phase 1 mergable (Grenades & placed explosives)
2 Years Ago
Merge from gesturepack
2 Years Ago
Fixed player spine look not working after ending a gesture
2 Years Ago
Merge from main
2 Years Ago
Merge from vm_names_ugc
2 Years Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
2 Years Ago
Beancan fizzle fx replacement. (Was concrete impact)
2 Years Ago
Protobuf gen, server compile fix
2 Years Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
2 Years Ago
further sunrise/sunset tweaks
2 Years Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
2 Years Ago
merge from halloween24
2 Years Ago
protocol++
2 Years Ago
Cherrypicking Helks halloween commits - 106058 106228 106549 106558 106559 106573 106580 106581
2 Years Ago
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2 Years Ago
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2 Years Ago
Updated loading screen tooltip icon to use the icon prefab Allow a network message to update the tooltip icon enum - Provides two things: existing loading screen plugins will now no longer break with broken network messages - The previously used "title" message can now be an icon enum string.
2 Years Ago
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2 Years Ago
Applied everything to grenades. Some iteration on fuse FX and more.
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
- editor queue simulator fully working.
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from world_update_2
2 Years Ago
update defaults, ExecuteInEditMode, weather viewer
2 Years Ago
Merge from ai_wolf_iteration
2 Years Ago
Fix wolf chasing its own tail
2 Years Ago
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
2 Years Ago
Merge from ai_wolf_iteration
2 Years Ago
Fix NRE