130,039 Commits over 4,140 Days - 1.31cph!
Full physicsmaterial farm for effects testing.
fixed ch47 always dropping off at the same monument
File for linux engine version
File for linux engine version
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Turn off beta build define on main d11 branch
Added EngineVersion.txt to specify which version of the engine should be used
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[D11] [#3784] Fixing the material issue with Laser/Flash flare/Search light/Miners hat - 3rd person
[D11] [#4085] Flame turret - smoother movement.
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fix for static waterwell too
basic work in progress of area in bandit camp
[D11] Changes to the tree impact particle system and materials to increase performance.
[D11] Changed ThirdPersonWeapon sounds to check distance rather than LOD Visibility to prevent reload sounds not playing when outside of main camera frustrum
[D11][#3624] fixed been unable to move the interaction piemenu. [#4155] disable crosshair when trying upgrade.
Fixed ceiling light deploy issues under triangle floors
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind (triangle foundation)"
Fixed "Unable to replace furnace under triangle frame"
merge from building_blocks_2020
surface types fix on stone ramp
surface types fix on stone/armored stairs
Lowered blunt protection on cars from 0.75 -> 0.25 to increase damage from bradley shells
Steer 50% faster if shift key is held
Fixed create gibs in scene button not working
Added a 5% size reduction to reduce gibs clipping into each other when generating automatic gibs
Actually speed up steering a little again
Slow down steering speed at higher car velocity
Update gibs to use new life convars
Increase low-speed engine power by a bit and overall engine power by a little