reporust_rebootcancel

158,424 Commits over 4,566 Days - 1.45cph!

7 Months Ago
Skin pass for ice armour vest and mask
Rin
7 Months Ago
merge from cave_large_medium_ladder_fix
Rin
7 Months Ago
merge from wire_pooling_fix
7 Months Ago
Merge from workbench_ugprades
7 Months Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
7 Months Ago
Merge from main
7 Months Ago
Adding unity install step for each pipeline
7 Months Ago
codegen
7 Months Ago
merge from main
7 Months Ago
Merge: from remove_netgroup_prealloc - Optim: NetGroup objects are now lazy allocated, saves 150MB Tests: ran unit tests, ran around on craggy
7 Months Ago
Update: cleanup ClientVisibilityProvider when disconnecting from the server Tests: disconencted from local server
7 Months Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
7 Months Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
7 Months Ago
Merge: from main
7 Months Ago
▋▌▉▅▇▇ ▉█▍▌ ▄█▇▊▌▆▍▆▅▍▄▇▌▌█▍▍█▄▋▆▍▌▇█▌
7 Months Ago
▅▉▌▍▍▉▄▍ ▋▉▆▊ ▊▅▅▊▉▊▄▉ ▍▅▊█▇▇▅▌ ▋▍▌▋ █▇▅▌ ▆▅▆▅▅▌▍▆ ▆▆▌▅▅▉▆ ▌▋▄ ▌▄▍█▊▊ ▇▆▅ ▌▊▉▆▇▄▆▇▇█▍▇▄▅▇▅▄█▍▊ ▆▊▍▍▇▉ ▄▍ ▌▉▉▋▍ ▊▄▉▋ ▄▉ ▅▌▅▌█▌▊▌ ▍▉▆▊▅█ ▉▍▆ ▋▊ ▍ ▌▍▇▉▌▌ ▅█ ▇▄▋█▍▍▌
7 Months Ago
▊▆▅▋█▊ ▊█▊▅ ▉▌▍▊
7 Months Ago
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
7 Months Ago
Cleanup, fixed some duplicated stuff from the shelves work
7 Months Ago
Fixed some redirects
7 Months Ago
Added skinnable assets for half height and single height shelves to support future spraycan functionality Can't test right now as there's only one version of those entities
7 Months Ago
Merge from main
7 Months Ago
▍▊▌▌█▋ ▉▌▉▌ ▍▌▌▍▅▇▇█▌▊▉▊▍▍▇▌▉▊▍▌
7 Months Ago
█▇▅▊▍▍▅▇█ █▅▄▅██ ▋▍▌▋ ▆█ █▋▊▆▆▊ ▄▊▄▋▌ ▍▄▆▇ ▅▊ ▇▍▊ ▋▊▄█▊▄▍ ▅▄▍▍▋▌ ▊▄ ▉▉▇ ▋▆▅▊▇▊▇ ▄▄▅▄▊▆▉▌
7 Months Ago
▍▄██▉▄ ▋▌▇▄ █▆█▍
7 Months Ago
Attempted fix for 'A session is already active.' EAC error
7 Months Ago
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
7 Months Ago
boatai_los_swapfix -> main
7 Months Ago
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target. - Don't LOS to just the main body of the player (to prevent cheese)
7 Months Ago
main -> vendingmachine_ui_refresh
7 Months Ago
- Minor polish
7 Months Ago
Missed files
7 Months Ago
Can now make fulll vending order with drag/drop
7 Months Ago
Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately
7 Months Ago
Average male head model/prefab/skin set Short scruffy beard models/lods/textures/prefabs (not accessible yet)
7 Months Ago
Fix ItemContainer.Take() leaking items when a null list is passed in - used when taking items from a container but not keeping them (like crafting)
7 Months Ago
Fix virtual icon dragging not working
7 Months Ago
merge from deepseamarkers_mlrs_fix
7 Months Ago
Fixed deep sea portal marker masking issues with MLRS's map
7 Months Ago
Merge from main (no conflicts)
7 Months Ago
Static prop lantern consistency. Red spotlights on Excavator fixes.
7 Months Ago
These too.
7 Months Ago
Missed some files.
7 Months Ago
Monument fixes.
7 Months Ago
Add drag support to the fake slot and inventory system (not working properly yet)
7 Months Ago
- Create a fake inventory system in the vending admin dialog to show off all of the vending machines inventory - Add light and dark colouring to each of the search entries - Add emoji support to the shop name - Restyled emoji window to fit in with the new theming
7 Months Ago
add workshop on/off toggle for electric furnace effects
7 Months Ago
Update: dispose netgroups when NetVisGrid gets disabled Tests: booted into craggy and stopped - no errors
7 Months Ago
Clean: remove Provider.Init method Tests: ran UpdateSubscriptionConsistency test, booted into craggy
7 Months Ago
workbench upgrades gibs added