reporust_rebootcancel

129,984 Commits over 4,232 Days - 1.28cph!

10 Months Ago
Removed Duplicate viewmodel and worldmodel FBX's Changed worldmodels FBX name to make naming conventions
10 Months Ago
Allow custom impact effects through base player
10 Months Ago
Set pie VM animator to always animate.
10 Months Ago
Refresh
10 Months Ago
Gibs update
10 Months Ago
Ballista Gibs updates
10 Months Ago
Merge from consume_food
10 Months Ago
Setup ViewModelRenderer scripts. Re-nabled UsesViewModelCamera.
10 Months Ago
Pie eating. Animator setup. Added Consume event to pie eat anim.
10 Months Ago
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10 Months Ago
strangler fig models - LOD and billboards, materials and textures
10 Months Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
10 Months Ago
Fixed ballista choppy up and down player poses
10 Months Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
10 Months Ago
Delete placeholder pie viewmodel. Delete placeholder pie entity. Moved to food_pie_generic entity. Copied FoodModelView on to new MV. Disabled my test consuming.
10 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
10 Months Ago
static ballista socket mods tweaks, deploy sound
10 Months Ago
Restored sounds on static ballista
10 Months Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
10 Months Ago
Fixed mounted ballista swivel rotations
10 Months Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
10 Months Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
10 Months Ago
Adjusting ballista weapon rig skinning
10 Months Ago
Ballista Gibs
10 Months Ago
Fixed cases of some underground train tunnel triggers peaking out of terrain
10 Months Ago
Merge again?
10 Months Ago
Merge from cookingv2
10 Months Ago
Adding missing pie prefab content
10 Months Ago
Updated Catapult Scatter Shot Icon to show that its multple rocks rather than just one
10 Months Ago
Plant pot bounds and collision.
10 Months Ago
DoPrepare on plant-wheat.
10 Months Ago
Add wheat plants to spawn prefabs
10 Months Ago
Convert other commands from serverside -> clientside - renamepaste - deletepaste Add `listpastes` to print list of all pastes in client folder
10 Months Ago
Fixed underwater labs colliding with underground train tunnels at the new altitude
10 Months Ago
Corn collectable prefabs, population & autospawn setup
10 Months Ago
Switch directory to a constant
10 Months Ago
Remove old code that was keeping a serverside copy of the clipboard (that was shared between all admins) Keep "undo" system to delete previous pastes Add RPC to download paste from server - locked to admins & devs to prevent servers arbitrary sending pastes to random clients Copy & Paste should now store pastes competely clientside
10 Months Ago
merge from save264 - Staging wipe
10 Months Ago
Wheat, clone, entity, seeds, genes, plant properties setup. Setup growth stages. Setup placeholder growable values.
10 Months Ago
merge from primitive
10 Months Ago
vanilla techtree progress
10 Months Ago
phrases
10 Months Ago
/primitive -> /save264
10 Months Ago
Update manifest
10 Months Ago
Change paste command so it uses uploads paste from the client instead of storing on server
10 Months Ago
Medieval AR icon
10 Months Ago
Update manifest
10 Months Ago
Merge from primitive
10 Months Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
10 Months Ago
Effect: revert hit normal transformation