reporust_rebootcancel

129,926 Commits over 4,140 Days - 1.31cph!

1 Year Ago
Converted crafting menu texts to RustText
1 Year Ago
added 4k cinematic textures for HCR
1 Year Ago
removed HCR cinematic textures
1 Year Ago
Fix missing using statement on server
1 Year Ago
Fix compiler complaining about unused serialized variables when they are server only
1 Year Ago
cinematic 4k textures for HCR
1 Year Ago
New vendor refreshes item selection (every 60s right now for testing) Happens regardless of whether the vendor is alive or not
1 Year Ago
Fixed characterWorldCollider being enabled on the DPV on initial spawn. Removed unnecessary double-up inertiaTensor code.
1 Year Ago
Fixed DPV jitter after mount -> dismount cycle. Manually set inertia tensor - turning the character collider on and off was drastically changing it, causing the bad behaviour
1 Year Ago
Don't show map marker for water well NPC
1 Year Ago
Reduced base DPV buoyancy
1 Year Ago
First pass on a shopkeeper NPC in the water well (only on D variant right now) Can be killed by players, will not drop any loot Will respawn after 30-60 minutes Shop is inaccessible while the shopkeeper is dead (so please be nice) Some minor shopkeeper cleanup, converted a generic flag into a named const flag for better tracking and invisible vending machines no longer need to do a Vis.Entities every time they sell something or look at the player
1 Year Ago
Merge main -> DPV
1 Year Ago
Fixed card table NRE on player dismount when table is destroyed
1 Year Ago
Fixed card table NRE on player dismount when table is destroyed
1 Year Ago
Bubble in-motion fixes. Work prefab cleanup.
1 Year Ago
Adjusted screen albedo texture for better contrast in different lighting conditions.
1 Year Ago
Underwater reverse FX
1 Year Ago
Added 1 - 2 food cache spawners to water wells b,c,d,e
1 Year Ago
Set up prefabs and first pass on loot table (mixture of high quality food and teas)
1 Year Ago
Scene backups
1 Year Ago
Merge from main
1 Year Ago
Unsaved, thanks plastic
1 Year Ago
Clean up food cache prefabs (correct mesh LOD settings, removed unneeded colliders, added RendererBatch to pickle jars) Move Food Cache folder to Prefabs/Misc/Food Crate (as this is not a deployable)
1 Year Ago
Merge from Food_Cache
1 Year Ago
Removed gibbable script on DPV world model
1 Year Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
1 Year Ago
Reduced DPV fuel capacity to 100, removed exponential fuel display scaling
1 Year Ago
Font folders cleanup
1 Year Ago
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold Set Descent Line to 0 to fix vertically misaligned texts
1 Year Ago
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings + research table loot panel code changes missing from 103392
1 Year Ago
Various RTL language support fixes - Better handling of strings mixing both RTL and english characters - Consider [] as tags (for input binds) - Added TextUtils.ContainsRTLInput
1 Year Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
1 Year Ago
Converted research table loot panel texts to RustText Fixed truncated strings
1 Year Ago
gco module
1 Year Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew
1 Year Ago
merge from menubg_cleanup
1 Year Ago
merge from autocomplete_fix
1 Year Ago
merge from preventbuilding_moddingprefabs
1 Year Ago
Added two new prefabs for modders: "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab" "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab" To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments - if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs - if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
1 Year Ago
DPV sounds
1 Year Ago
This file was supposed to be on this branch.
1 Year Ago
Underwater shimmer mat tweaks.
1 Year Ago
Iteration
1 Year Ago
Underwater FX. Saved buncha VRAM on our bubble mat.
1 Year Ago
Merge from world_update_2
1 Year Ago
More shitty workarounds for underwater effects inside lakes
1 Year Ago
Fixed oasis_a, b and c having ocean topology painted at the center of their lake (I disabled the transfer of ocean topology on the Monument script instead of removing it, this is probably from some automated import and may reappear)
1 Year Ago
Fixed misplaced profiler sample in Construction UpdatePlacement
1 Year Ago
Fix pooledlist test not being setup and torn down properly