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129,926 Commits over 4,140 Days - 1.31cph!

1 Year Ago
River flow improvements (follows a sin wave on flat terrain) River distance improvements (rivers keep a more reasonable distance from each other)
1 Year Ago
Burst compile the bone jobs
1 Year Ago
Small river width randomization fix
1 Year Ago
WIP clear held entity button, not working for some reason
1 Year Ago
Fixed pose window always saving data to ADS slot Exposed fields on weapons to declare which aim pose data to use Fixed component not working at runtime, can actually see poses in gameplay now
1 Year Ago
Fixed not being able to edit poses
1 Year Ago
Backups
1 Year Ago
Mask out aim poses on deploy
1 Year Ago
Show more fuel on the gauge for small amounts, since it won't often have big amounts in the 500-capacity tank
1 Year Ago
Tweaked values
1 Year Ago
Wrote a new stability system for the DPV
1 Year Ago
Blend out the aim pose while reloading, driven by a behaviour on the state machine rather than a curve on the animation clip import (so we can apply to everything) Update the upgrader script to apply these changes
1 Year Ago
Show a message if the player tries to mount in too-shallow water, instead of just blocking the mount interaction
1 Year Ago
Working Left Hand IK implementation
1 Year Ago
Scene + asset backups
1 Year Ago
Dir changes
1 Year Ago
Fixed layer mask of summer DLC pools not picking up dropped items, fixes items not sinking as expected
1 Year Ago
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
1 Year Ago
clamped console autocomplete index to the bounds of how many options are available
1 Year Ago
Merge main -> DPV
1 Year Ago
Created LODs and baked LODs for hill cliffs Added batching to all cliffs Added splat masks for hill cliffs Removed jutting cliff material variants
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Updated AO on subway
1 Year Ago
Missed some diamond wallpaper files
1 Year Ago
Created tiling blue diamond wallpaper, compatible with Wainscotting A. Updated Wainscotting A wallpaper to match. Updated skins list. Changed glossiness of venetian plaster set. Downressed some supporting textures in wallpaper set.
1 Year Ago
Clean up test scripts
1 Year Ago
Hook new wolf growl anim, make animator state generator case instensitive
1 Year Ago
Rewrite PooledList to be IPooled and IDisposable, allowing it to be part of using statements and free itself when leaving scope
1 Year Ago
committing texture meta that plastic desires
1 Year Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
1 Year Ago
merge from wallpaper
1 Year Ago
Include latest skins when using setwallpaper command
1 Year Ago
Tweaked wallpaper textures aniso levels
1 Year Ago
Enabled mip map streaming for all wallpaper textures
1 Year Ago
exported Wolf_GrowlRunToWalkBack animation
1 Year Ago
Update: convert PositionLerp to IPooled Previously implemented as IDisposable, so this was a straighforward switch. Tests: ran a local 2player game, forced the client to disconnect - confirmed EnterPool got called
1 Year Ago
added skin constraints to left him as well
1 Year Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
1 Year Ago
burstcloth - made skin constraint editing less messy
1 Year Ago
Merge from world_update_2
1 Year Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
1 Year Ago
Fixed 35-40 calls of TerrainWaterMap vs. WaterLevel
1 Year Ago
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1 Year Ago
-Collision for Fire Cabinet -Added Wall mount model, material, textures, LODS
1 Year Ago
world_update_2 -> world_update_2/radioactive_water
1 Year Ago
Merge: from main Tests: built all modes in editor
1 Year Ago
merge from main
1 Year Ago
merge from tincanalarm_tip
1 Year Ago
Coastal cliffs LOD distance tweaks Fixed slope mask settings