reporust_rebootcancel

145,166 Commits over 4,444 Days - 1.36cph!

11 Months Ago
Phrases
11 Months Ago
merge from new_menu
11 Months Ago
Store localization
11 Months Ago
Steam inventory and workshop screens localization
11 Months Ago
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
11 Months Ago
Settings: - Localization tidying, added new tooltips and fixed some typos - Renamed Texture Mipmaps -> Texture Quality - Medium graphics preset use full resolution textures instead of half
11 Months Ago
Phrase property drawer fixes, added a revert button and RustText support
Rin
11 Months Ago
Added varied crate spawner grid
Rin
11 Months Ago
Restoring more Craggy Island features
11 Months Ago
merge from new_menu
11 Months Ago
Fixed remaining Application.isPlaying using the wrong namespace
11 Months Ago
Restored FPS slider behaviour, show "unlimited" when set to 0
11 Months Ago
merge from new_menu
11 Months Ago
Fire store init NRE
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
merge from phrase_applybutton
11 Months Ago
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
11 Months Ago
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
11 Months Ago
Add -> TryAdd in BuriedItems
11 Months Ago
Fixed SettingsGestureDraggable.OnDropped NRE
11 Months Ago
Reduce texture size and/or enable compression on some textures
11 Months Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
11 Months Ago
Premium icon doesnt use global mip map limits
11 Months Ago
New scene2prefab flatten hierarchy logic that actually flattens things
11 Months Ago
Fixed orientation breaking bits of it.
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
merge from new_menu
11 Months Ago
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
11 Months Ago
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
11 Months Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
11 Months Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
11 Months Ago
Fixed editor perf issue with UI blur material
11 Months Ago
Restored sofa and retro toolcupboard store page assets
11 Months Ago
Store analytics, added sources on all item grids
11 Months Ago
Restored sofa store assets
11 Months Ago
don't interpolate atmosphere density stuff when live editing
11 Months Ago
Added store.printGeneralStore
11 Months Ago
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
11 Months Ago
Chandelier - Added blockout models to deployable prefab
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
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11 Months Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
11 Months Ago
Restored missing video miniature in store pages
11 Months Ago
Wider scroll hitbox for the general store
11 Months Ago
merge from new_menu
11 Months Ago
Fixed a typo in the store search menu
11 Months Ago
make cloud haze configurable completely separately from atmosphere fog