reporust_rebootcancel

129,926 Commits over 4,140 Days - 1.31cph!

1 Year Ago
Reduced DPV power again
1 Year Ago
Merge from hackweek_accessibility_colourblind
1 Year Ago
Disable the clan name tag option, it's unused (just need to enable the gameobject when we're ready)
1 Year Ago
Merge from hackweek_accessibility_colourblind
1 Year Ago
Make AccessibilityComponent abstract
1 Year Ago
Don't recreate the decal material if not needed
1 Year Ago
Merge from main
1 Year Ago
Small tidy up in bike class
1 Year Ago
Fixed server compile
1 Year Ago
Gave DPV a little more power, felt slow on real-sized maps
1 Year Ago
Fixed building error messages popping up when starting to place high walls on a valid position
1 Year Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
1 Year Ago
Merge from world_update_2
1 Year Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
1 Year Ago
Removed wallpaper glowboard A and B skins Updated skins list
1 Year Ago
world_update_2 -> aux2 (again)
1 Year Ago
Streamlined legacy woodpile material setup
1 Year Ago
Phrase update
1 Year Ago
merge from arabic
1 Year Ago
Restored "Player Slots" label in server browser filtering
1 Year Ago
Restored Wounded screen text positions + localized unlocalized strings
1 Year Ago
world_update_2 -> Aux2
1 Year Ago
Added shark spawner to all divesites
1 Year Ago
Prevent building on legacy wood pile
1 Year Ago
Restored inventory "Skins" label position
1 Year Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
1 Year Ago
Reduced UI options labels min size so long strings can fit
1 Year Ago
DecorSwim fixes
1 Year Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
1 Year Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
1 Year Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
1 Year Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
1 Year Ago
merge from main
1 Year Ago
re-applied 103433 and fixed font merge issues
1 Year Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
1 Year Ago
Add distance check option enum to entity query
1 Year Ago
Add profile markers to FSM
1 Year Ago
Add missing profile markers
1 Year Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
1 Year Ago
Merge from main
1 Year Ago
substracted 103433 (fonts are bricked for some reasons)
1 Year Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
1 Year Ago
merge from arabic
1 Year Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
1 Year Ago
Various improvements to the legacy text finder window
1 Year Ago
Have wolves use brains queries instead of entity queries
1 Year Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
1 Year Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
1 Year Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
1 Year Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText