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158,817 Commits over 4,566 Days - 1.45cph!

9 Months Ago
Fixed RobotoMono base material
9 Months Ago
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9 Months Ago
merge from naval_update
9 Months Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
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9 Months Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
9 Months Ago
Debug mesh finder tool for painting
9 Months Ago
Fixed palm_tree_tropical_short_d colliders
9 Months Ago
merge from naval_update
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
9 Months Ago
appended tools box to the storage adaptor allow collision group list
9 Months Ago
ran manifest, icon manifest and localization
9 Months Ago
tools box prefab created
9 Months Ago
tools box item created icon created, matrix model added
9 Months Ago
tools box file struct
9 Months Ago
food box repair and pickup updated
9 Months Ago
Force update sleeping bag map markers when toggling deep sea map layer
9 Months Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
9 Months Ago
Horse mask initial model/materials/prefab
9 Months Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
9 Months Ago
Track/assign editing boat. Toggle finished flag.
9 Months Ago
merge from naval_update
9 Months Ago
merge from main
9 Months Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
9 Months Ago
Updated ghost ship map marker icons Fixed rotations not matching
9 Months Ago
vedning_machine_vis_fix -> main
9 Months Ago
Fix fetch cycle throwing an NRE
9 Months Ago
Added search bar and failed/passed filtering
9 Months Ago
adjusted lod distances on various boxes
9 Months Ago
main -> travelling_vendor_vis_fix
9 Months Ago
mountplayersync_ai_bypass -> main (yolo2)
9 Months Ago
Remove garbage allocations from BaseMission.id property Codegen
9 Months Ago
9 Months Ago
metal box matrix setup, updated icon
9 Months Ago
metal box removing temporary files
9 Months Ago
removed slight finger clipping on vm paintball gun admire animation
9 Months Ago
fixed crazy deploy size on paintable reactive target
9 Months Ago
Compile fix
9 Months Ago
added correct collision for window paintable but still cant see paint
9 Months Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
9 Months Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
9 Months Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
9 Months Ago
Applying all my recent shelved work.
9 Months Ago
Merge from naval_update
9 Months Ago
param changes to stone component box corpse, reran manifest
9 Months Ago
merge from naval_update
9 Months Ago
Prevent storage adaptor placement on boats
9 Months Ago
Updated performance logging to include the new shadow quality preset ConVar