reporust_rebootcancel

145,227 Commits over 4,444 Days - 1.36cph!

11 Months Ago
Working in the new haze falloff feature WIP.
11 Months Ago
Walkway progress / scaffolding stairs
11 Months Ago
Demos & play using same search styles
11 Months Ago
merge from main
11 Months Ago
Shadow manager NRE fix
11 Months Ago
merge from new_menu
11 Months Ago
merge from main
11 Months Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
11 Months Ago
Compile fixes
11 Months Ago
merge from new_menu
11 Months Ago
merge from new_menu
11 Months Ago
merge from main
11 Months Ago
Revert asset changes
11 Months Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
11 Months Ago
Implemented support for instances in motion and other fixes
11 Months Ago
Remove code to pack monument scenes bundle (unused)
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
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11 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
11 Months Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
11 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
11 Months Ago
priv prefab tweak
11 Months Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
11 Months Ago
11 Months Ago
added textures and updated material for pilot hazmat backpack
11 Months Ago
11 Months Ago
add per-biome, per-weather fog start distance ramps
11 Months Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
11 Months Ago
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11 Months Ago
Merge from medical bay props
11 Months Ago
Simpify filtering logic
11 Months Ago
merge from main
11 Months Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
11 Months Ago
Improvised walkway progress
11 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
11 Months Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
11 Months Ago
Set up python anims, entity and override controller
11 Months Ago
Handle static array constructors, skip convars when resetting static fields.
11 Months Ago
fixes after merge
11 Months Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
11 Months Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
11 Months Ago
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11 Months Ago
PlayerBoat prefab cleanup
11 Months Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
11 Months Ago
Moved all overlay modals in the canvas overlay parent
11 Months Ago
center FP logo more
11 Months Ago
Hazing iteration for distance.
11 Months Ago
cannon materials, textures and gibs
11 Months Ago
All popups background scale to fit 21:9+ ratios
11 Months Ago
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