reporust_rebootcancel

128,127 Commits over 4,201 Days - 1.27cph!

33 Days Ago
Merge from main
33 Days Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor
33 Days Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
33 Days Ago
Door item fixes
33 Days Ago
Added boat door, setup as boat construction. Manifest
33 Days Ago
merge from bed_improvements - beds are now community skinnable
33 Days Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
33 Days Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
33 Days Ago
halloween floorpaper minor tweaks
33 Days Ago
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33 Days Ago
Create tooling to setup mesh LODs for terrain chunks.
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Steering wheel dismount position improvements for better mounting in tight spaces
33 Days Ago
Add test save with wall destroy bug epo
33 Days Ago
merge from main
33 Days Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
33 Days Ago
Boat block health increases
33 Days Ago
improved flow on floating_city_floating_walkways_B
33 Days Ago
set up hmlmg to be skinnable
33 Days Ago
halloween floorpaper wip
33 Days Ago
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merge from main
33 Days Ago
merge from main #2 missing file
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33 Days Ago
Merge from main
33 Days Ago
merge from main
33 Days Ago
bed skinnable asset setup - need to test workshop
33 Days Ago
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33 Days Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
33 Days Ago
merge from main
33 Days Ago
Merge from emission_mask_scrolling_and_blinking
33 Days Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
33 Days Ago
floating city 2 flow polish, better connection to casino barge
33 Days Ago
halved vertex AO intensity on chicken cages (material)
33 Days Ago
Merge from small_engine
33 Days Ago
Merge from outboard_motor
33 Days Ago
Merge from main
33 Days Ago
Merge from material_reserialization_tool
33 Days Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
33 Days Ago
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moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
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Merge from naval_update
33 Days Ago
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33 Days Ago
merge from vm chainsaw update
33 Days Ago
merge from store_atlases
33 Days Ago
Fixed atlas issues in steam inventory screen