reporust_rebootcancel

157,831 Commits over 4,566 Days - 1.44cph!

30 Days Ago
Fix bases being able to define multiple outsides of the base - collapse to a single outside when interior rooms incorrectly are flagged as interior
30 Days Ago
Bugfix: fix invalid takeover data for crystal ak Accidentally copied pack even though it hasn't one when manually resolving Tests: navigated to page, crystal ak displays as intended
30 Days Ago
Added a per-stage benchmark measurement harness before moving onto experimental optimisations. To be used to measure future improvements and map changes. - ProcgenStats: time per-stage, number of prefabs placed, placement hash, counters (filter calls, radius scans, texel reads, anchor scans, monument attempts). - ProcgenBenchmark: editor tooling to generate maps for queued seeds and writes a CSV row per-stage. One map per play session, exiting play mode after each generation. - Powershell scripts to drive the editor benchmarks and compare CSV outputs by hash and stage time
30 Days Ago
Bugfix: store.refresh now restarts the tab Fixes tab having only default-initialized tiles Tests: ran refresh while on general tab
30 Days Ago
Post merge fixes
30 Days Ago
merge from main fix conflict in ConversationData, bumped VehiclePadRepaired condition type
30 Days Ago
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30 Days Ago
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30 Days Ago
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30 Days Ago
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30 Days Ago
Update: HttpImage - permit multiple requests for same url Fixes clurred images for overlay pages where first button shares sprite with full screen image but has different settings Tests: navigated to coconut underwear page - loaded both
30 Days Ago
merge from procgen_visualiser
30 Days Ago
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30 Days Ago
merge from main
30 Days Ago
Merge from critter_animals
30 Days Ago
Indicator + light notify LOD
30 Days Ago
Merge from animal_fence_sound_polish
30 Days Ago
First pass on jellyfish swarms
30 Days Ago
Animal fencing audio polish and added new ui sounds
30 Days Ago
Tweaked power phase requirements Tweaked loot spawn types Fixed bad map topology in harbor_1
30 Days Ago
added colour mask slot to crittermovement and environmentfishcritter shaders for crab
30 Days Ago
Pipe/wire pass for random room i (small)
30 Days Ago
Tech tree fixes
30 Days Ago
edited grenade vm pullpin anim so the pin does not momentarily appear on screen after its pulled as it blends to throw ready idle
30 Days Ago
Halloween Wallpapers - texture update
30 Days Ago
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30 Days Ago
updated skins list
30 Days Ago
Minimum of 1 fuel for even worse foods (grubs)
30 Days Ago
spooky halloween decor pack steam item
30 Days Ago
- Description - Crafting costs - Tech tree
30 Days Ago
Updated huntingtrophy prefab to allow different sheep colourings to display correctly.
30 Days Ago
Update: HttpImage - pick a higher mip, seems to look better when downsampled Tests: navigated to pack overlay page
30 Days Ago
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
30 Days Ago
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
30 Days Ago
Mask sheep face when shaving (only disappear when fully shaved), have shaved areas more organic looking and wavy
30 Days Ago
Reduce power consumption
30 Days Ago
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
30 Days Ago
Update: reimplement shop.unloadAssets convar Tests: set it to 0, navigated to shop and out, confirmed bundle was still loaded via listdynamic, set to 1, confirmed it was gone via listdynamic
30 Days Ago
Merge from airwolf_repairable_pad 🚁
30 Days Ago
Manifest
30 Days Ago
exported edited frog anims
30 Days Ago
Clean: get rid of icon precaching from store bundle All bundle assets are now loaded on demand, so this code was both useless and harmful Tests: navigated through store with failloads 1 - all images present
30 Days Ago
Adjust helipad repair requirements
30 Days Ago
Merge from main
30 Days Ago
Code support for latest art assets Adjust convar behaviours
30 Days Ago
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden Tests: navigated to DLC tab with delay and failloads convars
30 Days Ago
merge from main
30 Days Ago
merge from steam_bundle
30 Days Ago
Moved steam skin bundle updates to Tools / Update / Skins List Added a warning + button in the inspector when a bundle is not in the list Renamed to steamskinbundles
30 Days Ago
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