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128,127 Commits over 4,201 Days - 1.27cph!

32 Days Ago
gameplay pass
32 Days Ago
Merge from parent
32 Days Ago
Merge from cannon_improvements
32 Days Ago
Merge from parent
32 Days Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
32 Days Ago
Update: resave assets for ui/store.prefab - Still contains both path proxies and original objects, in case I'll need to chase up some sort of desync in upcoming test Tests: activated proxy path code and tested in editor(by inspecting prefabs and ensuring they assets) and non-bundle playmode(by going through a bunch of tabs in store)
32 Days Ago
Bugfix: avoid closing already-closed page This fixes an issue where we tried to unsub from dynamic bundle without loading it first Tests: started in editor and navigated to shop
32 Days Ago
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Buildfix: get rid of dead code call Tests: editor compiles
32 Days Ago
Bugfix: path migration fixes - get rid of UI_StoreItemOverlayPage paths, since they're not used atm and might not be needed - make sure Takeover's page prefab gets assigned the right bundle
32 Days Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
32 Days Ago
merge from store_atlases/v2
32 Days Ago
Fixed some store blurry icons
32 Days Ago
Update: overwriting all modified assets with copy from main Tests: none, will upgrade them next
32 Days Ago
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32 Days Ago
Merge: from main Will need to copy all prefabs from main in next CL to ensure nothing's tarnished
32 Days Ago
Connect to the coordinator on init and leave on remove When you find a target that you want - register it as yours, this prevents other boats from taking it
32 Days Ago
Boat coordination system setup Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
32 Days Ago
Compile errors
32 Days Ago
If driver is killed - totally remove AI Make RHIB scientists much weaker than regular scientists
32 Days Ago
Add more profiling
32 Days Ago
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
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32 Days Ago
Changed feedback for item refridgeration - smaller snowflake icon - blue-tinted Condition bar
32 Days Ago
merge from store_atlases/v2
32 Days Ago
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Merge from replace_parallel
32 Days Ago
Merge from main
32 Days Ago
Merge from httpimage_cache
32 Days Ago
Merge from refcounting
32 Days Ago
String lights
32 Days Ago
Revert minimum mipmap level to 7
32 Days Ago
Adding split up cannon mesh fbx to cannon branch
32 Days Ago
updates to various weapon entity positions
32 Days Ago
merge from fix_stability_cascading_updates -> main
32 Days Ago
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
32 Days Ago
Add new SIMD terrain culling implementation (WIP) providing ~3x speedup (up to 30x in certain cases)
32 Days Ago
Only allow StartMotion() when IsDynamic is set
32 Days Ago
merge from naval_update
32 Days Ago
Fix up dismount points on cannons and cannonball LODs
32 Days Ago
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
32 Days Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
32 Days Ago
Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property - converted StoreTakeoverDrawer to use it Tests: enabled the path drawing paths and made sure it renders and interacts correctly
32 Days Ago
merge from clamp_mipmap_reduction -> main