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128,120 Commits over 4,201 Days - 1.27cph!

32 Days Ago
setup 3p player update minicrossbow animations
32 Days Ago
rotated cannon and removed lod setup on the prefab for now.
32 Days Ago
Removing split cannon fbx(subbed to wrong branch)
32 Days Ago
cleaned up some dead code in playerboat controls
32 Days Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
32 Days Ago
Rifle anim updates
32 Days Ago
floorpaper tweaks
32 Days Ago
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
32 Days Ago
merge from bed_skinviewer
32 Days Ago
Added bed to skin viewer
32 Days Ago
merge from main
32 Days Ago
floorpaper tweaks
32 Days Ago
Steam DLC packs atlases
32 Days Ago
merge queryvisoptimization_bugs to main
32 Days Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
32 Days Ago
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32 Days Ago
Update: StoreTakeoverPath - generalize DrawSpritePathField into DrawPathProxyField<T> - fixed DrawSpriteField not matching how it used to be Need to extract it from StoraTakeoverDrawer as it'll be useful in other places, will do that next Tests: visualized takeovers in editor. Prefab picker is empty (shame) but drag-and-drop works
32 Days Ago
Rest of the misc packs atlases
32 Days Ago
More pack atlases, cleanup
32 Days Ago
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32 Days Ago
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32 Days Ago
Adding separated cannon fbxs
32 Days Ago
Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field - fixed drawer using wrong fields for icons Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work
32 Days Ago
merge from workshop_scene_improvements -> main
32 Days Ago
Merge from boat_building
32 Days Ago
Merge from parent
32 Days Ago
32 Days Ago
final fixes before merge
32 Days Ago
rpg incendiary ammunition adjusted lods
32 Days Ago
texture value tweaks
32 Days Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
32 Days Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
32 Days Ago
fix toggles code after component update
32 Days Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
32 Days Ago
Merge from naval_missions
32 Days Ago
Prevent boats from jiggling once they reach their target position Codegen
32 Days Ago
Cleanup
32 Days Ago
Building skins and hazmats atlas variants
32 Days Ago
Codegen again I guess
32 Days Ago
fix serialized fields being inside compiler define
32 Days Ago
Codegen
32 Days Ago
Update: general cleanup and make StoreTakeoverDrawer draw original props - StoreTakeoverDrawer used if-deffed-out blocks to be able to switch from Textures/Prefabs to paths to them - removed Tile Override path, as it hasn't been implemented fully yet and has been silently failing this entire time Managed to confirm that the data from Main got preserved, but I'll need to do a raw copy of prefabs with configs just to make sure nothing slipped through the cracks. Tests: navigated to takeover configs and explored them
32 Days Ago
Merge from naval_update
32 Days Ago
Merge from main
32 Days Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor
32 Days Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
32 Days Ago
Door item fixes
32 Days Ago
Added boat door, setup as boat construction. Manifest
32 Days Ago
merge from bed_improvements - beds are now community skinnable
32 Days Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets