126,274 Commits over 4,171 Days - 1.26cph!

2 Months Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
2 Months Ago
Style Quick join
2 Months Ago
Tech tree window correctly reinitalises after a code change
2 Months Ago
Fixed the tech tree toolbar moving down every time we enter/exit play mode
2 Months Ago
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
2 Months Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
2 Months Ago
Compile fix
2 Months Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
2 Months Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
2 Months Ago
T2 primitive and T3 vanilla
2 Months Ago
Update T2 and T1 Primitive
2 Months Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree
2 Months Ago
merge from main
Rin
2 Months Ago
Minor biome changes
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix player models not being removed from the instance list when disconnecting from servers
2 Months Ago
Phrases
2 Months Ago
merge from new_menu
2 Months Ago
Store localization
2 Months Ago
Steam inventory and workshop screens localization
2 Months Ago
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
2 Months Ago
Settings: - Localization tidying, added new tooltips and fixed some typos - Renamed Texture Mipmaps -> Texture Quality - Medium graphics preset use full resolution textures instead of half
2 Months Ago
Phrase property drawer fixes, added a revert button and RustText support
Rin
2 Months Ago
Added varied crate spawner grid
Rin
2 Months Ago
Restoring more Craggy Island features
2 Months Ago
merge from new_menu
2 Months Ago
Fixed remaining Application.isPlaying using the wrong namespace
2 Months Ago
Restored FPS slider behaviour, show "unlimited" when set to 0
2 Months Ago
merge from new_menu
2 Months Ago
Fire store init NRE
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
merge from phrase_applybutton
2 Months Ago
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
2 Months Ago
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
2 Months Ago
Add -> TryAdd in BuriedItems
2 Months Ago
Fixed SettingsGestureDraggable.OnDropped NRE
2 Months Ago
Reduce texture size and/or enable compression on some textures
2 Months Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
2 Months Ago
Premium icon doesnt use global mip map limits
2 Months Ago
New scene2prefab flatten hierarchy logic that actually flattens things
2 Months Ago
Fixed orientation breaking bits of it.
2 Months Ago
▋▆▄▉▋▅▋ █▅▄▆▆▄ █▆█ █▉▋█▌▍▆▅▍ ▉▍ █▇▄▍▅▉▉▋ ▇▄▌▉▌.
2 Months Ago
merge from main
2 Months Ago
merge from new_menu
2 Months Ago
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
2 Months Ago
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
2 Months Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
2 Months Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
2 Months Ago
Fixed editor perf issue with UI blur material