136,638 Commits over 4,324 Days - 1.32cph!

3 Years Ago
Fix potential Linux srcds crash
3 Years Ago
updated skydiving player anims
3 Years Ago
Fix Rust+ clan announcement notifications never being sent
3 Years Ago
Fix IndirectExtraArg being multiplied by 5, causing meshes to render on top of eachother
3 Years Ago
Fix typo causing distance culling to use fov scale instead of max distance (culling everything)
3 Years Ago
Fix & refactor cell removal code
3 Years Ago
More refactoring & fixes Fixed IndirectArgs buffer being set to Structured accidently (which silently fails)
3 Years Ago
merge from water-explosion-revamp
3 Years Ago
merge from old_radio_list
3 Years Ago
Key the blueprints nexus variable using Protocol.persistence so blueprint wipes just work on nexus enabled servers
3 Years Ago
clan table update lods, colliision and gibs materials and textures initial prefab setup for code support
3 Years Ago
More bundle shuffling
3 Years Ago
More bundle experiments
3 Years Ago
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3 Years Ago
Removed new turret from attack heli for now, until I can get it set up properly (Gibbable script was causing crash on load)
3 Years Ago
Finished transport heli fixup
3 Years Ago
ScrapTransportHelicopter prefab fixup part 2. Manually ported collider changes from other branches
3 Years Ago
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3 Years Ago
ScrapTransportHelicopter prefab fixup part 1
3 Years Ago
Mostly set up ability to buy attack heli from Air Wolf compound
3 Years Ago
Revert corrupted scrap heli prefab from the merge, I'll have to manually sort it out
3 Years Ago
Merge Main -> Attackhelicopter
3 Years Ago
Parachute straps now properly attach to player's back (temp until more final art)
3 Years Ago
Merge from main
3 Years Ago
Merge 85110 -> AttackHelicopter, make sure the prefabs are right
3 Years Ago
Rewrote "MeshScheduler" into 5+ different classes and split responsibilities Replaced block allocator with fixed size cell allocator Refactored tons of code to make it readable, organized and reliable
3 Years Ago
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3 Years Ago
Merge from nexus
3 Years Ago
Show ping for each zone on the server list nexus modal Add a header for the zone table so it's clear what the numbers are
3 Years Ago
Optimized textures Mat polish
3 Years Ago
Set icons for the nexus join modal
3 Years Ago
Demo recording thread safety
3 Years Ago
Updated LODS for Pipe Wrench and Spanners Renamed Spanner Textures to match naming convention Changed LODing Method on specific Spanners
3 Years Ago
Fix rank creator textbox not being readonly when the player doesn't have permission to create ranks Fill in the blank on the help message explaining the clan table
3 Years Ago
Moving more stuff to textures.split.split.bundle (test)
3 Years Ago
Inner/outer consistency stuff Initial extra bloom
3 Years Ago
merge from WorldModels
3 Years Ago
HE lingering smoke
3 Years Ago
Panel.PaintManual does not rely on setting parent to fix clipping
3 Years Ago
merge from industrial_grade_upgrade
3 Years Ago
merge from /main/nuclear_missile_silo/flyby
3 Years Ago
protobuf gen
3 Years Ago
merge from main
3 Years Ago
Fix ground check for weapon stand
3 Years Ago
Fix incorrect corner display of weapon placement ghost when not hovering a valid placement location.
3 Years Ago
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3 Years Ago
merge from community_ui_scaling_fix
3 Years Ago
Expose beltScrollSpeedMultiplier on mining quarry
3 Years Ago
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3 Years Ago
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