137,690 Commits over 4,324 Days - 1.33cph!

4 Minutes Ago
server_browser_ping_removal -> main
4 Minutes Ago
Ensure region sorting button uses the correct background
9 Minutes Ago
Merge: from main Also renamed branch: duplciate_bot_id_fix -> duplicate_bot_id_fix
9 Minutes Ago
server_browser_ping_removal -> main
11 Minutes Ago
Remove DeveloperOnly restriction from Indirect Instancing Convars
14 Minutes Ago
▊ ▌▉▇▋▅▉ ▌▉▅███▄▍▅ ▋▊▄▅
15 Minutes Ago
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
18 Minutes Ago
- Show ping and region on connection modal - Servers without a region tag will be put to the bottom of the list - Missed files - Minor browser code folder cleanup
18 Minutes Ago
Missed file
20 Minutes Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
25 Minutes Ago
Merged from settingsmenu_export_config branch. Add a context menu option to UI_Settings components that lets you Export all the Settings at once. Currently it will provide it formatted for ADX and a rougher format for Excel.
25 Minutes Ago
Bugfix: fix bot id being shared when loading a save Fixed by reconstructing the free bot ID list and free bot id counter Tests: playground with 1 transient and 1 persitent bot, couple loops of spawn player -> save -> load
30 Minutes Ago
▇ ▇▅▌▇▊ ▅▌▄▋ ▉▅▆▋
45 Minutes Ago
Remove the export to console option as it's no longer useful. Improved button description.
52 Minutes Ago
merge from testrunner_editor
52 Minutes Ago
Restored TestRedirects
54 Minutes Ago
Added a popup editor window when exporting that allows for copying the results to the clipboard (as they get truncated by the console and I always just copy and paste them anyway).
1 Hour Ago
- Display the correct region - Region translation - Look and cache provided region tag on each server - Servers without region tags (eg Unknown region) are put at the bottom - Fix error stopping sorting via region
1 Hour Ago
merge from naval_update/io_boats
1 Hour Ago
Plant pot deployable on boats
1 Hour Ago
Better checks for IO entities not sharing the same root parent
1 Hour Ago
Add an assertion when trying to update visibility while jobs are running
1 Hour Ago
Fix assertion triggered when another player uses a telephone
1 Hour Ago
updated ballista ik hand positions
1 Hour Ago
Clean: fix formatting in BasePlayer-SaveLoad.cs Tests: none, trivial change
1 Hour Ago
Bugfix: recycle bot IDs when loading from a save This was leaking a bunch of IDs, likely harmles on maps with low bot population Tests: loaded craggy with preplaced bots (both persistent and transient). Spawned extra bots, their ID count was starting from 1
1 Hour Ago
Bugfix: skip trying to draw water bodies if camera planes are not initialized Was causing a lot of asserts when loading into Craggy with debug unity editor Tests: booted craggy with debug editor - no more invalid plane normal asserts
1 Hour Ago
Bugfix(editor): schedule QueryVisJobRunner jobs early to avoid editor freeze Tests: was able to load craggy save with players multiple times in a row
1 Hour Ago
Fixed ioentity.allow_on_boats convar including Signage
2 Hours Ago
Paintable reactive target deployable on boats
2 Hours Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
2 Hours Ago
merge from main
2 Hours Ago
merge from testrunner_editor
2 Hours Ago
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
3 Hours Ago
▋ ▄▉▌▋▅ ▊▋▉█ ▍▆▍▆▍▅▌▌▍▊██▊▊▄▆▋▉▋▅▌
3 Hours Ago
▆ ▋▌▊▆▆▅ ▆█▄▆█▇▋▆ ▉█▆▍▆▇ ▆█ ▆▍▉▌ ▍▉▇▉ ▉▅▅█▉▅
3 Hours Ago
Quick stability hack for testing
3 Hours Ago
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
3 Hours Ago
Flagged all the prefab tests as TestMethodEditor
3 Hours Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
3 Hours Ago
Merge from naval_update
3 Hours Ago
Merge from naval_missions
3 Hours Ago
Suggested simplifications for performance capture
3 Hours Ago
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
3 Hours Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
3 Hours Ago
Deleting old armoured ladder hatch folder
3 Hours Ago
Adding missing anim controller file for armoured ladder hatch
4 Hours Ago
Handle damage redirect for boat specific deployables.
4 Hours Ago
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
4 Hours Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.