128,148 Commits over 4,201 Days - 1.27cph!

1 Year Ago
Fixed some more custom mode edge cases Fixed condition sorting not producing deterministic results when comparing items that don't have condition WIP demo: https://files.facepunch.com/jarryd/1b0711b1/Unity_OwO8TrZeZp.mp4
1 Year Ago
Styling
1 Year Ago
Added an option to set the sorting language of a box to the current client language in the sorting settings, allows accurate alphabetic sorting for non-english languages For when you need to sort your Pierres from your Bois
1 Year Ago
Load all translations on the server so we can do language specific alphabetic sorting server side (hardcoded to english for now)
1 Year Ago
Office Ceiling A material/texture pass.
1 Year Ago
Added a way to opt out of automatic sorting, enables a button on the container to sort instead
1 Year Ago
Deployable industrial fluorescent lights
1 Year Ago
Deployable string lights tests
1 Year Ago
Fixed sorting settings not getting immediately applied on the client side when changed
1 Year Ago
More custom fixes
1 Year Ago
Items not present in the custom snapshot are now last
1 Year Ago
Better handling of blueprints in custom sorting mode
1 Year Ago
Fixed snapshot not working reliably Better grid layout for custom mode Alphabetic sorting now works with blueprints (sorts based on name of the blueprint target)
1 Year Ago
Fix soundtrack not showing as purchased Implement song preview with auto toggle off
1 Year Ago
merge from tincan_alarm
1 Year Ago
▉▉▆▊▊ ▊▌▍ ▉▄▆ ▋▊▍▇▅ ▋▅▅█▊▋███▉ ▌▇ ▌▍▋ ▄▇▌▋▇▇ ▌▍▊▊▆▅▉▌ ▄▌▊█▅▋▍█▋▇
1 Year Ago
▄▆▉ ▇▆▌ ▇██▊ ▉▍ ▍ █▊▉▇▉▅▄▉ █▆▄▇▌ ▄▋ ▉▅█▋▍▌ █▇ █▅▋ ▄▍▍▊
1 Year Ago
Minor code change on the wire deployment following the construction errors refacto
1 Year Ago
merge from main
1 Year Ago
merge from buildingerrors_improvements
1 Year Ago
"Blocked by ore" when placing on ores
1 Year Ago
"Blocked by debris" when placing on debris
1 Year Ago
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
1 Year Ago
Fixed various NRE when deploying items on non-entity world prefabs
1 Year Ago
merge from main
1 Year Ago
Wire deploy error fixes
1 Year Ago
Proper toggle setup for playing music
1 Year Ago
Code cleanup
1 Year Ago
Populate the DLC tab and get popups working Fix FlexTransition breaking if SwitchState is called before Awake is actually called
1 Year Ago
Add "Browse" button to env_spritetrail in Hammer Fixed Rollermine visuals when it is hacked Error handle invalid spawnlist data Fixed crashes when trying to draw sprite textures Fixed TEXTUREFLAGS_POINTSAMPLE not respecting TEXTUREFLAGS_NOMIP
1 Year Ago
▄▅▌▍▋ █▍▌ ▌▍▄ ▉▉█▍▇ ▉▉▉▍▋▇▋ ▋▆▇▍▋▋▆ ▊▆ ▉▇▄ █▄▌▅▅▋ ▅▉▄▆▊▇ ▇▆▆ ▆▄█▆ ▍▋█▅▊▇█▅▅▉▆, ▋▄ ▆█ ▉▆▊ ██▅▉▋▊ ▉▊▄▊█ █▄▊ ▌▆▇▇▄▍▆▋ +▊▊▄▄▋ █▉▅▌▋ ▍▉▊ ▄▄▇▍▋▊▄
1 Year Ago
reset scale variance on wood log pile
1 Year Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup
1 Year Ago
Added detailed error messages when failing to deploy the tin can alarm wire
1 Year Ago
Fixed tin can alarm wire deployable on terrain holes
1 Year Ago
Merge from hot_reload_unity -> main
1 Year Ago
Commit package-lock
1 Year Ago
merge from main
1 Year Ago
Merge from hot_reload_unity -> main
1 Year Ago
Add hotreload package manually since specifying the package link requires a git client on PC
1 Year Ago
merge from main
1 Year Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
1 Year Ago
Fixed IO hose grey material fuckery again
1 Year Ago
Merge from main -> monument_scenes
1 Year Ago
Merge from hot_reload_unity -> main
1 Year Ago
compile fix again
1 Year Ago
Merge from main -> hot_reload_unity
1 Year Ago
Merge from main -> hot_reload_unity
1 Year Ago
Compile fix
1 Year Ago
merge from buildingerrors_improvements