136,343 Commits over 4,293 Days - 1.32cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
▌ ▄▆▍▇▋▄▌▄ ██▆▊█▌▉▇█▉█▋ ▄▋ ▅▉▆ ▉█▊█▉█▍▆▊▌▄ ▇▅▉▄▌▊█▅▋▆▋▇▋▇▆█▉█▋▆▅▇ ▅▅▊▆▊▌▍ ▆█▌▍ ▉▍▇▄ ▇▌█▇▄▌▍▌▄▌▄▇▄█▋▌▉▌▄▄██▊▄ ▉▅█▌▍▇ ▆█▍█▆▉▇▍▅▉▅▆▉▇ ▊▉▍▌▊ ▍█▊▍▇▊▍▆▇ ▌▌▇▅ ▍▋▊▉█ ▊▆▆█▉▋ █▌▆▌▆█▍ ▆▊▅▍▍▉▉▉▌▆▇▄▅▆▆▄▆▌ ▋▄▅ ▇▊██▌▌██▇ ▄▍▍▌▊▊ ▍▄ ▋▄▄▌▌▍▌███▆▋▍▄ ▉▇▌▍▍▋▉ ▄▊▅▄█ ▆█▄▇▊ ▉▄▆ ▄▊▍▇▉▋▉▍█▇▅▋█▄█▉▄▊▋▆█▋ ▇▍▋▇▊██▅▌▋ ▋▋▍▌▇██▆▅▉▊▇▍▇▄▅▍▉▆▄▋▌▋▇ ▇▄▊▅▄ ▅▉▇▉▇▍▊ ▅▊▅▉▆ ▉▄▍▄ ▄▍ ▇▇▉█▍▌ ▌▍▌▄▊█▇▌ ▇▅▄▄▇▋▉▇▇▄▇ ▇▋▋▆▌▌▆ ▆▄▆ ▋▉▊▊▉▋▇▅▊█▅▌▊▌▇ ▍▌ ▋▇▇▍▄█▅▉ ▄▄▋▄▆▇▆ ▆▉▊ ▊█▇▌▄▅▆▋▉ ▅█▄▌ ▌▌ ▍█▍▊▇▊ ▄█▄█▋▊▄▇▄▍▊▄▆▋▉█▍▇▅▊ ▆▍▄▅▄ ▅▌▆ ▆▍▆▉▆▍▊ ▍▇█▆ ▉▅▇█▆▌▍▊ ▅▆█▉▊█
2 Years Ago
▇ ▋▉▋▍▌▊▇▍ ▅▊█▍▍▅▍▌▌▉▄▊ ▌▉ ▋█▉ ▋▌▇▊▆▆▉▅▇▌▆ ▊▍▍▆▊▅▇▉▌▍▊▆▊▆▌▋▇▆▉▅▋▆ ▇▄▌▄▇▌█ ▍▋▊▇ ▋▆▌▉ ▋▍▋▆▅▉▊▄▉▋▇██▆▍▋▊██▊▌█▉▋ █▅▍▅▄▍ ▌▄▍▅▊▆▋▌▉▊▊▄▆▇ ▍█▍▊▌ ▌▋▇▋▆▊▆█▍ ▌▄▊▉ ▍▊▌▆█ ▇▉▋▄▋▌ ▌▍▌▆▆▋▍ ▅▇▇▆▆▉▇▊█▇▌▌▄▉▄▅▄▊ █▋▍ ▊▅▄▌▍▉▍▆▌ ▄▅▅▍▍▆ ▅▋ █▆▍▌▍▆▍▅▋▇▌▌▋▉ ▌▄▍█▆▆█ ▆▄██▉ ▇▋▊▅▉ ▋▍▆ ▆▆▋▅▋▌▅▊▆▆▅█▅█▇▄▍█▄▍▇▅ ▆▉█▇▌▆▉▉▋▄ ▌█▇▉▆▋▋▇▅▌▍▌▆▍█▍▇▊▅▅▊▄▍▄ ▍▆▋█▄ ▍▄▊█▄▊▊ ▄▋▋▆▋ ▋▌▉▅ █▆ █▌▍▌▍█ ▊█▋▉▇▊▄▄ ▇▆▅▋▇▇▆▇▌▍▊ ▌▌▇▌▆█▌ ▉▄▆ ▉▅▄▅▅▌▊▌▅▊▅▋▆▇▉ ▊▌ ▌▄▄▅▄▍▅▅ ▉▆▉▉▅▉▄ ▄▋▋ ▄▄▉▅▉▊█▋▆ ▉▄▊▄ ▇▊ ▉▄▉▍▅▉ ▅▍▄▉▉▄▇▄▅▄▋█▊█▉▆▋▉█▊ ▆▋▊▄▍ ▆▆▌ ▉█▉▄▉▆▍ ▅█▉▍ ▉▅▋▄█▆▆█ ▌▅▆▆▄▉
2 Years Ago
Disabled texture streaming in edit-mode
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
set up rocket launcher entity with placeholder grip and holster poistion, exported launcher deploy anim
2 Years Ago
Layout for new vendor ui
2 Years Ago
Youtooz added rigged models and animations
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Updated Youtooz with animations
2 Years Ago
player update. pickaxe anim set exported and set up holdtype override controller and holster position for it
2 Years Ago
merge from youtooz branch
2 Years Ago
Merge from camlock
2 Years Ago
Cleanup / refactor.
2 Years Ago
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2 Years Ago
AI design viewer/editor shelved work.
2 Years Ago
merge from metal_detector main
2 Years Ago
merge from main
2 Years Ago
Ground fire experiments with new 2021 freeform particle stretching feature.
2 Years Ago
Add some easing to the spine look at weight when looking up or down, leave hand weight untouched though Add a head look at constraint
2 Years Ago
▍▋▍▍ █▄ ▆▌▌▍█ █▋▊ █▇▊█ █▅▅ ▋▊██▆██▄▉▄ █▄▅▍ ▄▆▋▍▊ ▌▆▊▊ ▍▋▍▄▆▆▉▇▍▍ ▄▅▄██ ▅▉▌▋▆▍ ▄▇▊▊█▅ ▍█▋ ▇▍ ▅▍█ ▊▆█▅▌▄▋█▄▅▌▍▋ ▆▋▅▍█ ▇▋ ▍█▇█▌ ▅▊▌ ▅▊▄ ▄▄▍▌▍▄ ▊▍ ▅▅▉ ▇█▋█▇ ▊▋▉▇ █▋▆ ▉▆ ▌▄▇▊ █▍▇█ ▄▌▌ ▌█▌ ▄▆█▅▉ ▇▅▌▊▇
2 Years Ago
Various hierarchy improvements, gib overrides, set up heavy scientist version
2 Years Ago
Deployable setup Add a Poke interaction, gives comfort in a radius for 15s
2 Years Ago
Added a hand look at constraint and adjusted the spine look weights down to match Applied a slight look at bump when in ADS to offset the height in held weapon (applied universally right now, might need to modify per weapon)
2 Years Ago
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2 Years Ago
Minor code cleanup, improve clarity on layer use
2 Years Ago
Merge RagdollFloatFix -> main
2 Years Ago
Fix floating server-side ragdolls when construction destroyed
2 Years Ago
Merge SSRagdollDeathVal -> main
2 Years Ago
Merge CorpseRagdollParentingFix -> main
2 Years Ago
▍ ▍▌▄▄ ▍▍▆▄▉▉█▍▊▇ ▍▍▅▌▆▅ ▅▋█▆█▋▅ ▊▄▉▇▌ ▉▍▄▅▄▄▊▅▌▉▄▌ ▉▅▊▄▅▌▍▆▇█ ▋▆█▌▊ ▅▌▉▍▍ ▅▊▇▊▇▌▍ ▅▅ ▄▆▊▊ ▉▊▆▄▅█▆▊▅▉ ▅▅▌▋▆██▇ ▆▉▅▊ ▌▋▄▊▇▍▋▄▆▅▅▉▌▅▇▅▊▄▋▆▄▅▆█ █▄▊▋ ▋▋▄▅▉▍▌▉ ▄█▅▇▌▅▆▄
2 Years Ago
▇ ▄▋█▊ ▆▊▋▊▇▇▅▍▄▆ ▅▋▇▋▄▋ █▆▇▍▉▅▇ ▌▊█▉▊ ▉▍▍▋▄▉▍▌▍▋▋▆ ▌▅▊▋▋█▊▄▊▌ ▍▌▇█▅ ▅▇▍▍▍ ▋▉█▅▇█▋ ▌▌ ▆▋▊▉ ▅▄▇█▉▄▅▌▉▍ ▋▍▄▇▉▇▋▉ ▄▋▋▉ ▇▋█▇▇▋▋▆█▄▇▇▆█▌▊▋▌▌▄▆▊▋▆ ▆▄▅█ ▄▊▊▌▋▊▊▊ ▄▆▊▇▄▇█▊▊▋▄▄▉▅▌ ▆▍▋▆▋▄▆▄▇▊▆▅▌
2 Years Ago
Merge from main -> qol_cached_browser_ping_text
2 Years Ago
▋ ▆▊▋▇ ▊▆▆▆▆▅▌▌▉▅ ▆██▊▍▇ ▊▋▇▊▉▉█ ▄▆▇▋█ █▌▋▆▍▍▆▉▅▄▇▊ ▆▅▉█▇▅▆▌▄▆ ▅█▇▅▋ ▅▌▆▄▍ ▇▇█▊▇▄█ ██ ▇▅▊▇ ▊▇█▍▄▊▄▅▍▇ ▆▋▇▍▌▆▅▋ ▍▄█▇ ▌▋▍▄▇▊▋█▋▄█▄▊▋▆▅▌▊▍▌█▄▅▍ ▄▅▊▆ ▇▊▆▉▍▇▉▋ ▄▍▆█▇▉▉▅▆▆▆▄▍▍▍ ▇▄▊▍▋▉▄▍▆▄▉▅▅
2 Years Ago
TTT: Change ammo type capitalization (Pull Request) New TF2 map icons L4D1 entity placeholders
2 Years Ago
Fixed config.cfg failing to load on game start up
2 Years Ago
Prevented animals from doorcamping shelter
2 Years Ago
updated player prefab & skeleton asset to use new rust player avatar
2 Years Ago
Fix recent changes to Entity:NetworkVar and naughty addons erroring
2 Years Ago
Fix recent changes to Entity:NetworkVar and naughty addons erroring
2 Years Ago
Reverted serverside implementation (didn't work) Added to clientside instead (still server only with replicated var)
2 Years Ago
Added server convar to skip death screen warmup